shell: Add DelayGrab for client initiated move requests

This commit is contained in:
Victoria Brekenfeld 2025-11-26 13:51:00 +01:00 committed by Victoria Brekenfeld
parent 25904ca189
commit 123add9dee
3 changed files with 664 additions and 3 deletions

285
src/shell/grabs/delay.rs Normal file
View file

@ -0,0 +1,285 @@
use smithay::{
input::{
Seat, SeatHandler,
pointer::{
AxisFrame, ButtonEvent, Focus, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent,
GrabStartData as PointerGrabStartData, MotionEvent as PointerMotionEvent, PointerGrab,
PointerInnerHandle, RelativeMotionEvent,
},
touch::{
DownEvent, GrabStartData as TouchGrabStartData, MotionEvent as TouchMotionEvent,
OrientationEvent, ShapeEvent, TouchGrab, TouchInnerHandle, UpEvent,
},
},
utils::{Logical, Point, SERIAL_COUNTER, Serial},
};
use crate::state::State;
use super::GrabStartData;
pub struct DelayGrab<G> {
grab_factory: Option<Box<dyn FnOnce(&mut State) -> Option<(G, Focus)>>>,
seat: Seat<State>,
serial: Option<Serial>,
start_data: GrabStartData,
}
unsafe impl<G> Send for DelayGrab<G> {}
impl<G> DelayGrab<G> {
pub fn new(
factory: impl FnOnce(&mut State) -> Option<(G, Focus)> + 'static,
seat: Seat<State>,
serial: Option<Serial>,
start_data: GrabStartData,
) -> Self {
DelayGrab {
grab_factory: Some(Box::new(factory)),
seat,
serial,
start_data,
}
}
pub fn is_touch_grab(&self) -> bool {
match self.start_data {
GrabStartData::Touch(_) => true,
GrabStartData::Pointer(_) => false,
}
}
}
impl<G: PointerGrab<State>> PointerGrab<State> for DelayGrab<G> {
fn motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(<State as SeatHandler>::PointerFocus, Point<f64, Logical>)>,
event: &PointerMotionEvent,
) {
handle.motion(data, focus, event);
let distance = self.start_data.distance(event.location);
if distance >= 1. {
if let Some(factory) = self.grab_factory.take() {
let serial = self.serial.unwrap_or(event.serial);
let seat = self.seat.clone();
data.common.event_loop_handle.insert_idle(move |data| {
if let Some((grab, focus)) = factory(data) {
seat.get_pointer()
.unwrap()
.set_grab(data, grab, serial, focus);
}
});
}
}
}
fn relative_motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(<State as SeatHandler>::PointerFocus, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
handle.relative_motion(data, focus, event);
}
fn button(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
) {
handle.button(data, event);
if handle.current_pressed().is_empty() {
handle.unset_grab(self, data, event.serial, event.time, true);
}
}
fn axis(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
handle.axis(data, details);
}
fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) {
handle.frame(data);
}
fn gesture_swipe_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeBeginEvent,
) {
handle.gesture_swipe_begin(data, event);
}
fn gesture_swipe_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeUpdateEvent,
) {
handle.gesture_swipe_update(data, event);
}
fn gesture_swipe_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeEndEvent,
) {
handle.gesture_swipe_end(data, event);
}
fn gesture_pinch_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchBeginEvent,
) {
handle.gesture_pinch_begin(data, event);
}
fn gesture_pinch_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchUpdateEvent,
) {
handle.gesture_pinch_update(data, event);
}
fn gesture_pinch_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchEndEvent,
) {
handle.gesture_pinch_end(data, event);
}
fn gesture_hold_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldBeginEvent,
) {
handle.gesture_hold_begin(data, event);
}
fn gesture_hold_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldEndEvent,
) {
handle.gesture_hold_end(data, event);
}
fn start_data(&self) -> &PointerGrabStartData<State> {
match &self.start_data {
GrabStartData::Pointer(start_data) => start_data,
_ => unreachable!(),
}
}
fn unset(&mut self, _data: &mut State) {}
}
impl<G: TouchGrab<State>> TouchGrab<State> for DelayGrab<G> {
fn down(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
handle.down(data, focus, event, seq);
}
fn up(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &UpEvent,
seq: Serial,
) {
handle.up(data, event, seq);
if event.slot == TouchGrab::start_data(self).slot {
handle.unset_grab(self, data);
}
}
fn motion(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(<State as SeatHandler>::TouchFocus, Point<f64, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {
handle.motion(data, focus, event, seq);
let distance = self.start_data.distance(event.location);
if distance >= 1. {
if let Some(factory) = self.grab_factory.take() {
let seat = self.seat.clone();
let serial = self.serial.unwrap_or_else(|| SERIAL_COUNTER.next_serial());
data.common.event_loop_handle.insert_idle(move |data| {
if let Some((grab, _)) = factory(data) {
seat.get_touch().unwrap().set_grab(data, grab, serial);
}
});
}
}
}
fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
handle.frame(data, seq)
}
fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
handle.cancel(data, seq);
handle.unset_grab(self, data);
}
fn shape(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &ShapeEvent,
seq: Serial,
) {
handle.shape(data, event, seq)
}
fn orientation(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &OrientationEvent,
seq: Serial,
) {
handle.orientation(data, event, seq);
}
fn start_data(&self) -> &TouchGrabStartData<State> {
match &self.start_data {
GrabStartData::Touch(start_data) => start_data,
_ => unreachable!(),
}
}
fn unset(&mut self, _data: &mut State) {}
}

View file

@ -1,6 +1,8 @@
use calloop::LoopHandle;
use cosmic_settings_config::shortcuts;
use smithay::{
input::{
Seat,
pointer::{
AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
@ -13,12 +15,20 @@ use smithay::{
OrientationEvent, ShapeEvent, TouchGrab, TouchInnerHandle, UpEvent,
},
},
reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
output::Output,
reexports::{
wayland_protocols::xdg::shell::server::xdg_toplevel,
wayland_server::protocol::wl_surface::WlSurface,
},
utils::{Logical, Point, Serial},
xwayland::xwm,
};
use crate::state::State;
use crate::{
shell::{CosmicMapped, ManagedLayer},
state::State,
utils::prelude::Global,
};
use super::{
focus::target::PointerFocusTarget,
@ -59,6 +69,13 @@ impl GrabStartData {
Self::Pointer(pointer) => pointer.location = location,
}
}
pub fn distance(&self, cursor_location: Point<f64, Logical>) -> f64 {
let old = self.location();
let new = cursor_location;
((new.x - old.x).powi(2) + (new.y - old.y).powi(2)).sqrt()
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
@ -70,7 +87,8 @@ pub enum ReleaseMode {
mod menu;
pub use self::menu::*;
mod moving;
pub use self::moving::*;
pub use self::moving::SeatMoveGrabState;
mod delay;
bitflags::bitflags! {
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
@ -458,3 +476,345 @@ impl TouchGrab<State> for ResizeGrab {
}
}
}
pub enum MoveGrab {
Move(moving::MoveGrab),
Delayed(delay::DelayGrab<MoveGrab>),
}
impl MoveGrab {
pub fn new(
start_data: GrabStartData,
window: CosmicMapped,
seat: &Seat<State>,
initial_window_location: Point<i32, Global>,
cursor_output: Output,
indicator_thickness: u8,
edge_snap_threshold: f64,
previous_layer: ManagedLayer,
release: ReleaseMode,
evlh: LoopHandle<'static, State>,
) -> MoveGrab {
MoveGrab::Move(moving::MoveGrab::new(
start_data,
window,
seat,
initial_window_location,
cursor_output,
indicator_thickness,
edge_snap_threshold,
previous_layer,
release,
evlh,
))
}
pub fn delayed(
start_data: GrabStartData,
surface: &WlSurface,
seat: &Seat<State>,
serial: Option<Serial>,
release: ReleaseMode,
move_out_of_stack: bool,
) -> MoveGrab {
let surface = surface.clone();
let seat_clone = seat.clone();
MoveGrab::Delayed(delay::DelayGrab::new(
move |data| {
data.common.shell.write().move_request(
&surface,
&seat_clone,
serial,
release,
move_out_of_stack,
&data.common.config,
&data.common.event_loop_handle,
false,
)
},
seat.clone(),
serial,
start_data,
))
}
pub fn is_tiling_grab(&self) -> bool {
match self {
MoveGrab::Move(m) => m.is_tiling_grab(),
_ => false,
}
}
pub fn is_touch_grab(&self) -> bool {
match self {
MoveGrab::Move(m) => m.is_touch_grab(),
MoveGrab::Delayed(d) => d.is_touch_grab(),
}
}
}
impl PointerGrab<State> for MoveGrab {
fn motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &MotionEvent,
) {
match self {
MoveGrab::Move(grab) => PointerGrab::motion(grab, data, handle, focus, event),
MoveGrab::Delayed(grab) => PointerGrab::motion(grab, data, handle, focus, event),
}
}
fn relative_motion(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &RelativeMotionEvent,
) {
match self {
MoveGrab::Move(grab) => grab.relative_motion(data, handle, focus, event),
MoveGrab::Delayed(grab) => grab.relative_motion(data, handle, focus, event),
}
}
fn button(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &ButtonEvent,
) {
match self {
MoveGrab::Move(grab) => grab.button(data, handle, event),
MoveGrab::Delayed(grab) => grab.button(data, handle, event),
}
}
fn axis(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
details: AxisFrame,
) {
match self {
MoveGrab::Move(grab) => grab.axis(data, handle, details),
MoveGrab::Delayed(grab) => grab.axis(data, handle, details),
}
}
fn frame(&mut self, data: &mut State, handle: &mut PointerInnerHandle<'_, State>) {
match self {
MoveGrab::Move(grab) => PointerGrab::frame(grab, data, handle),
MoveGrab::Delayed(grab) => PointerGrab::frame(grab, data, handle),
}
}
fn gesture_swipe_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeBeginEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_swipe_begin(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_swipe_begin(data, handle, event),
}
}
fn gesture_swipe_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeUpdateEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_swipe_update(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_swipe_update(data, handle, event),
}
}
fn gesture_swipe_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureSwipeEndEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_swipe_end(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_swipe_end(data, handle, event),
}
}
fn gesture_pinch_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchBeginEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_pinch_begin(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_pinch_begin(data, handle, event),
}
}
fn gesture_pinch_update(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchUpdateEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_pinch_update(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_pinch_update(data, handle, event),
}
}
fn gesture_pinch_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GesturePinchEndEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_pinch_end(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_pinch_end(data, handle, event),
}
}
fn gesture_hold_begin(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldBeginEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_hold_begin(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_hold_begin(data, handle, event),
}
}
fn gesture_hold_end(
&mut self,
data: &mut State,
handle: &mut PointerInnerHandle<'_, State>,
event: &GestureHoldEndEvent,
) {
match self {
MoveGrab::Move(grab) => grab.gesture_hold_end(data, handle, event),
MoveGrab::Delayed(grab) => grab.gesture_hold_end(data, handle, event),
}
}
fn start_data(&self) -> &PointerGrabStartData<State> {
match self {
MoveGrab::Move(grab) => PointerGrab::start_data(grab),
MoveGrab::Delayed(grab) => PointerGrab::start_data(grab),
}
}
fn unset(&mut self, data: &mut State) {
match self {
MoveGrab::Move(grab) => PointerGrab::unset(grab, data),
MoveGrab::Delayed(grab) => PointerGrab::unset(grab, data),
}
}
}
impl TouchGrab<State> for MoveGrab {
fn down(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &DownEvent,
seq: Serial,
) {
match self {
MoveGrab::Move(grab) => TouchGrab::down(grab, data, handle, focus, event, seq),
MoveGrab::Delayed(grab) => TouchGrab::down(grab, data, handle, focus, event, seq),
}
}
fn up(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &UpEvent,
seq: Serial,
) {
match self {
MoveGrab::Move(grab) => TouchGrab::up(grab, data, handle, event, seq),
MoveGrab::Delayed(grab) => TouchGrab::up(grab, data, handle, event, seq),
}
}
fn motion(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
focus: Option<(PointerFocusTarget, Point<f64, Logical>)>,
event: &TouchMotionEvent,
seq: Serial,
) {
match self {
MoveGrab::Move(grab) => TouchGrab::motion(grab, data, handle, focus, event, seq),
MoveGrab::Delayed(grab) => TouchGrab::motion(grab, data, handle, focus, event, seq),
}
}
fn frame(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
match self {
MoveGrab::Move(grab) => TouchGrab::frame(grab, data, handle, seq),
MoveGrab::Delayed(grab) => TouchGrab::frame(grab, data, handle, seq),
}
}
fn cancel(&mut self, data: &mut State, handle: &mut TouchInnerHandle<'_, State>, seq: Serial) {
match self {
MoveGrab::Move(grab) => TouchGrab::cancel(grab, data, handle, seq),
MoveGrab::Delayed(grab) => TouchGrab::cancel(grab, data, handle, seq),
}
}
fn shape(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &ShapeEvent,
seq: Serial,
) {
match self {
MoveGrab::Move(grab) => TouchGrab::shape(grab, data, handle, event, seq),
MoveGrab::Delayed(grab) => TouchGrab::shape(grab, data, handle, event, seq),
}
}
fn orientation(
&mut self,
data: &mut State,
handle: &mut TouchInnerHandle<'_, State>,
event: &OrientationEvent,
seq: Serial,
) {
match self {
MoveGrab::Move(grab) => TouchGrab::orientation(grab, data, handle, event, seq),
MoveGrab::Delayed(grab) => TouchGrab::orientation(grab, data, handle, event, seq),
}
}
fn start_data(&self) -> &TouchGrabStartData<State> {
match self {
MoveGrab::Move(grab) => TouchGrab::start_data(grab),
MoveGrab::Delayed(grab) => TouchGrab::start_data(grab),
}
}
fn unset(&mut self, data: &mut State) {
match self {
MoveGrab::Move(grab) => TouchGrab::unset(grab, data),
MoveGrab::Delayed(grab) => TouchGrab::unset(grab, data),
}
}
}