merge: epoch-1.10.0 d'upstream

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Lionel DARNIS 2026-10-11 07:00:05 +02:00
commit 11f60acc94
25 changed files with 758 additions and 222 deletions

View file

@ -3,6 +3,7 @@
use cosmic_config::{CosmicConfigEntry, cosmic_config_derive::CosmicConfigEntry};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::time::Duration;
use crate::input::TouchpadOverride;
@ -106,8 +107,8 @@ pub struct CosmicCompConfig {
pub edge_snap_threshold: u32,
pub accessibility_zoom: ZoomConfig,
pub appearance_settings: AppearanceConfig,
/// Hide the cursor after this many seconds of pointer inactivity (None disables)
pub cursor_hide_timeout: Option<u32>,
/// When the cursor hides itself: idle, fullscreen idle, typing, touch
pub cursor_hide: CursorHideConfig,
/// Briefly magnify the cursor when the pointer is shaken, to help locate it
pub cursor_shake_to_find: bool,
pub activation_policy: ActivationPolicy,
@ -148,7 +149,7 @@ impl Default for CosmicCompConfig {
edge_snap_threshold: 0,
accessibility_zoom: ZoomConfig::default(),
appearance_settings: AppearanceConfig::default(),
cursor_hide_timeout: None,
cursor_hide: CursorHideConfig::default(),
cursor_shake_to_find: true,
activation_policy: ActivationPolicy::default(),
decoration_preference: DecorationPreference::default(),
@ -198,6 +199,81 @@ fn default_repeat_delay() -> u32 {
600
}
/// What the cursor idle timer should do when it fires.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HideDecision {
/// Nothing applies in this context; drop the timer until the next activity.
Drop,
/// Hide the cursor now.
Hide,
/// Not yet — re-arm for this long.
RearmAfter(Duration),
}
/// When the cursor hides itself. Every trigger is revealed by pointer input, so
/// these differ only in what arms the hide and after how long.
// `default`: a trigger added later must not make every existing file fail to
// deserialize, which `get_entry` would swallow as "reset everyone to defaults".
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize, Serialize)]
#[serde(default)]
pub struct CursorHideConfig {
/// Seconds of pointer inactivity before hiding, anywhere. `None` disables.
pub idle_timeout: Option<u32>,
/// Seconds of pointer inactivity before hiding over a fullscreen window.
/// Shortens `idle_timeout` in fullscreen; it never lengthens it.
pub fullscreen_idle_timeout: Option<u32>,
/// Hide as soon as a key is pressed.
pub while_typing: bool,
/// Hide on touch input, until the pointer next moves.
pub after_touch: bool,
}
impl CursorHideConfig {
/// The shortest timeout that applies right now, if any.
pub fn effective_timeout(&self, fullscreen: bool) -> Option<Duration> {
let secs = if fullscreen {
match (self.idle_timeout, self.fullscreen_idle_timeout) {
(Some(a), Some(b)) => Some(a.min(b)),
(a, b) => a.or(b),
}
} else {
self.idle_timeout
}?;
Some(Duration::from_secs(secs as u64))
}
/// What to do when the idle timer fires after `elapsed` without pointer input.
pub fn resolve(&self, elapsed: Duration, fullscreen: bool) -> HideDecision {
match self.effective_timeout(fullscreen) {
None => HideDecision::Drop,
Some(timeout) if elapsed >= timeout => HideDecision::Hide,
Some(timeout) => HideDecision::RearmAfter(timeout - elapsed),
}
}
/// How long to wait before the idle timer should next fire, given how long
/// it has been since the last pointer event. Pessimistic: fullscreen only
/// ever shortens a timeout, so arming as if fullscreen cannot fire too
/// late, and `resolve` corrects an early fire once the context is known.
pub fn arm_delay(&self, since_pointer_activity: Duration) -> Option<Duration> {
Some(
self.effective_timeout(true)?
.saturating_sub(since_pointer_activity),
)
}
}
impl Default for CursorHideConfig {
fn default() -> Self {
CursorHideConfig {
idle_timeout: None,
fullscreen_idle_timeout: Some(3),
while_typing: false,
after_touch: true,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Deserialize, Serialize)]
pub struct ZoomConfig {
pub start_on_login: bool,
@ -263,3 +339,109 @@ pub enum XwaylandDescaling {
#[default]
Fractional,
}
#[cfg(test)]
mod test {
use super::{CursorHideConfig, HideDecision};
use std::time::Duration;
const OFF: CursorHideConfig = CursorHideConfig {
idle_timeout: None,
fullscreen_idle_timeout: None,
while_typing: false,
after_touch: false,
};
fn secs(n: u64) -> Duration {
Duration::from_secs(n)
}
#[test]
fn no_timeout_never_hides() {
assert_eq!(OFF.resolve(secs(600), false), HideDecision::Drop);
assert_eq!(OFF.resolve(secs(600), true), HideDecision::Drop);
}
#[test]
fn global_timeout_applies_everywhere() {
let cfg = CursorHideConfig {
idle_timeout: Some(10),
..OFF
};
assert_eq!(
cfg.resolve(secs(4), false),
HideDecision::RearmAfter(secs(6))
);
assert_eq!(cfg.resolve(secs(10), false), HideDecision::Hide);
// A fullscreen window must not suppress an enabled global timeout.
assert_eq!(cfg.resolve(secs(10), true), HideDecision::Hide);
}
#[test]
fn fullscreen_timeout_only_applies_in_fullscreen() {
let cfg = CursorHideConfig {
fullscreen_idle_timeout: Some(3),
..OFF
};
assert_eq!(cfg.resolve(secs(3), true), HideDecision::Hide);
assert_eq!(cfg.resolve(secs(600), false), HideDecision::Drop);
}
#[test]
fn fullscreen_shortens_but_never_lengthens() {
let short_fs = CursorHideConfig {
idle_timeout: Some(10),
fullscreen_idle_timeout: Some(3),
..OFF
};
assert_eq!(short_fs.resolve(secs(3), true), HideDecision::Hide);
assert_eq!(
short_fs.resolve(secs(3), false),
HideDecision::RearmAfter(secs(7))
);
let long_fs = CursorHideConfig {
idle_timeout: Some(3),
fullscreen_idle_timeout: Some(30),
..OFF
};
assert_eq!(long_fs.resolve(secs(3), true), HideDecision::Hide);
}
#[test]
fn boundary_is_inclusive() {
let cfg = CursorHideConfig {
idle_timeout: Some(5),
..OFF
};
assert_eq!(
cfg.resolve(Duration::from_millis(4999), false),
HideDecision::RearmAfter(Duration::from_millis(1))
);
assert_eq!(cfg.resolve(secs(5), false), HideDecision::Hide);
assert_eq!(cfg.resolve(secs(6), false), HideDecision::Hide);
}
#[test]
fn arm_delay_measures_from_the_last_pointer_event() {
let cfg = CursorHideConfig {
idle_timeout: Some(10),
..OFF
};
assert_eq!(cfg.arm_delay(Duration::ZERO), Some(secs(10)));
assert_eq!(cfg.arm_delay(secs(4)), Some(secs(6)));
// Exactly due, and past due: fire immediately rather than deferring.
assert_eq!(cfg.arm_delay(secs(10)), Some(Duration::ZERO));
assert_eq!(cfg.arm_delay(secs(600)), Some(Duration::ZERO));
// Armed against the shortest timeout that any context could want.
let fs = CursorHideConfig {
idle_timeout: Some(10),
fullscreen_idle_timeout: Some(3),
..OFF
};
assert_eq!(fs.arm_delay(secs(1)), Some(secs(2)));
assert_eq!(OFF.arm_delay(Duration::ZERO), None);
}
}