Revert "Move some trait bounds to definition of AsGlowRenderer"

This reverts commit c860fcddad.

Accidentally pushed to wrong branch.

If only branch protection has a way to prompt for overriding rule on
push...
This commit is contained in:
Ian Douglas Scott 2026-03-11 20:08:33 -07:00
parent 87a7d20b33
commit 0d6c83db31
9 changed files with 93 additions and 86 deletions

View file

@ -10,9 +10,12 @@ use cosmic_comp_config::AppearanceConfig;
use cosmic_settings_config::shortcuts::action::ResizeDirection;
use keyframe::{ease, functions::EaseInOutCubic};
use smithay::{
backend::renderer::element::{
AsRenderElements, RenderElement,
utils::{Relocate, RelocateRenderElement, RescaleRenderElement},
backend::renderer::{
ImportAll, ImportMem, Renderer,
element::{
AsRenderElements, RenderElement,
utils::{Relocate, RelocateRenderElement, RescaleRenderElement},
},
},
desktop::{PopupKind, Space, WindowSurfaceType, layer_map_for_output, space::SpaceElement},
input::Seat,
@ -1418,7 +1421,7 @@ impl FloatingLayout {
alpha: f32,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -1469,7 +1472,7 @@ impl FloatingLayout {
theme: &cosmic::theme::CosmicTheme,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,

View file

@ -47,6 +47,7 @@ use keyframe::{
};
use smithay::{
backend::renderer::{
ImportAll, ImportMem, Renderer,
element::{
AsRenderElements, Id, RenderElement,
utils::{
@ -4010,7 +4011,7 @@ impl TilingLayout {
theme: &cosmic::theme::CosmicTheme,
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -4170,7 +4171,7 @@ impl TilingLayout {
theme: &cosmic::theme::CosmicTheme,
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -4344,7 +4345,7 @@ fn geometries_for_groupview<'a, R>(
Vec<CosmicMappedRenderElement<R>>,
)
where
R: AsGlowRenderer + 'a,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer + 'a,
R::TextureId: 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -4976,7 +4977,7 @@ fn render_old_tree_popups<R>(
is_swap_mode: bool,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -5019,7 +5020,7 @@ fn render_old_tree_windows<R>(
theme: &cosmic::theme::CosmicTheme,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -5202,7 +5203,7 @@ fn render_new_tree_popups<R>(
swap_desc: Option<NodeDesc>,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
@ -5268,7 +5269,7 @@ fn render_new_tree_windows<R>(
theme: &cosmic::theme::CosmicTheme,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: AsGlowRenderer,
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
R::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,