chore: cleanup new blur code

This commit is contained in:
Victoria Brekenfeld 2026-06-11 15:47:16 +02:00 committed by Victoria Brekenfeld
parent 7fbeb8787f
commit 0c805d9b30
2 changed files with 7 additions and 12 deletions

View file

@ -11,27 +11,22 @@ use crate::{
use smithay::backend::renderer::element::texture::TextureRenderElement; use smithay::backend::renderer::element::texture::TextureRenderElement;
use smithay::{ use smithay::{
backend::{ backend::{
allocator::{Fourcc, dmabuf::Dmabuf}, allocator::dmabuf::Dmabuf,
drm::DrmDeviceFd, drm::DrmDeviceFd,
renderer::{ renderer::{
Bind, Blit, ContextId, ExportMem, Frame as _, FrameContext, ImportAll, ImportMem, Bind, Blit, ContextId, ExportMem, ImportAll, ImportMem, Offscreen, Renderer,
Offscreen, Renderer, RendererSuper,
element::{ element::{
Element, Id, Kind, RenderElement, UnderlyingStorage, Element, Id, Kind, RenderElement, UnderlyingStorage,
utils::{CropRenderElement, Relocate, RelocateRenderElement, RescaleRenderElement}, utils::{CropRenderElement, Relocate, RelocateRenderElement, RescaleRenderElement},
}, },
gles::{GlesError, GlesRenderbuffer, GlesTexture, element::TextureShaderElement}, gles::{GlesError, GlesRenderbuffer, GlesTexture, element::TextureShaderElement},
glow::{GlowFrame, GlowRenderer}, glow::{GlowFrame, GlowRenderer},
multigpu::{ multigpu::MultiTexture,
MultiTexture,
gbm::{GbmGlesBackend, GbmGlesDevice},
},
utils::{CommitCounter, DamageSet, OpaqueRegions}, utils::{CommitCounter, DamageSet, OpaqueRegions},
}, },
}, },
utils::{ utils::{
Buffer as BufferCoords, Logical, Physical, Point, Rectangle, Scale, Size, Buffer as BufferCoords, Logical, Physical, Point, Rectangle, Scale, user_data::UserDataMap,
user_data::UserDataMap,
}, },
}; };

View file

@ -9,7 +9,7 @@ use smithay::{
allocator::Fourcc, allocator::Fourcc,
renderer::{ renderer::{
Bind, BlitFrame, Color32F, ContextId, Frame, FrameContext, ImportAll, Offscreen, Bind, BlitFrame, Color32F, ContextId, Frame, FrameContext, ImportAll, Offscreen,
Renderer, RendererSuper, Texture, TextureFilter, Renderer, Texture, TextureFilter,
element::{Element, Id, Kind, RenderElement}, element::{Element, Id, Kind, RenderElement},
gles::{ gles::{
GlesError, GlesFrame, GlesRenderer, GlesTexProgram, GlesTexture, Uniform, GlesError, GlesFrame, GlesRenderer, GlesTexProgram, GlesTexture, Uniform,
@ -115,7 +115,7 @@ impl BlurShaders {
} }
} }
type BlurTexture<T: Texture> = Mutex<Option<T>>; type BlurTexture<T> = Mutex<Option<T>>;
#[derive(Debug)] #[derive(Debug)]
pub struct BlurState { pub struct BlurState {
@ -473,7 +473,7 @@ where
src, src,
dst, dst,
&damage, &damage,
&opaque_regions, opaque_regions,
Transform::Normal, Transform::Normal,
1.0, 1.0,
)?; )?;