Add util function for boolean env vars
It's probably good to be consistent about what is recognized as "true" without copying the same code.
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3 changed files with 10 additions and 10 deletions
13
src/state.rs
13
src/state.rs
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@ -454,14 +454,7 @@ pub fn client_is_privileged(client: &Client) -> bool {
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}
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fn enable_wayland_security() -> bool {
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std::env::var("COSMIC_ENABLE_WAYLAND_SECURITY")
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.map(|x| {
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x == "1"
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|| x.to_lowercase() == "true"
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|| x.to_lowercase() == "yes"
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|| x.to_lowercase() == "y"
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})
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.unwrap_or(false)
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crate::utils::env::bool_var("COSMIC_ENABLE_WAYLAND_SECURITY").unwrap_or(false)
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}
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impl State {
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@ -524,8 +517,8 @@ impl State {
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let idle_inhibit_manager_state = IdleInhibitManagerState::new::<State>(&dh);
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let idle_inhibiting_surfaces = HashSet::new();
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let data_control_state = std::env::var("COSMIC_DATA_CONTROL_ENABLED")
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.is_ok_and(|value| value == "1")
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let data_control_state = crate::utils::env::bool_var("COSMIC_DATA_CONTROL_ENABLED")
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.unwrap_or(false)
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.then(|| {
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DataControlState::new::<Self, _>(dh, Some(&primary_selection_state), |_| true)
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});
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6
src/utils/env.rs
Normal file
6
src/utils/env.rs
Normal file
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@ -0,0 +1,6 @@
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// SPDX-License-Identifier: GPL-3.0-only
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pub fn bool_var(name: &str) -> Option<bool> {
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let value = std::env::var(name).ok()?.to_lowercase();
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Some(["1", "true", "yes", "y"].contains(&value.as_str()))
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}
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: GPL-3.0-only
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pub mod env;
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mod ids;
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pub(crate) use self::ids::id_gen;
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pub mod geometry;
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