chore: clippy

This commit is contained in:
Vukašin Vojinović 2025-10-16 13:50:32 +02:00 committed by Victoria Brekenfeld
parent 3b70bc0265
commit 0847247c33
77 changed files with 865 additions and 1029 deletions

View file

@ -252,7 +252,7 @@ impl CosmicWindow {
let geo = p.window.geometry();
let point_i32 = relative_pos.to_i32_round::<i32>();
let ssd_height = has_ssd.then_some(SSD_HEIGHT).unwrap_or(0);
let ssd_height = if has_ssd { SSD_HEIGHT } else { 0 };
if (point_i32.x - geo.loc.x >= -RESIZE_BORDER && point_i32.x - geo.loc.x < 0)
|| (point_i32.y - geo.loc.y >= -RESIZE_BORDER && point_i32.y - geo.loc.y < 0)
@ -708,7 +708,7 @@ impl PointerTarget<State> for CosmicWindow {
if has_ssd || p.is_tiled(false) {
let Some(next) = Focus::under(
&p.window,
has_ssd.then_some(SSD_HEIGHT).unwrap_or(0),
if has_ssd { SSD_HEIGHT } else { 0 },
event.location,
) else {
return;
@ -734,7 +734,7 @@ impl PointerTarget<State> for CosmicWindow {
if has_ssd || p.is_tiled(false) {
let Some(next) = Focus::under(
&p.window,
has_ssd.then_some(SSD_HEIGHT).unwrap_or(0),
if has_ssd { SSD_HEIGHT } else { 0 },
event.location,
) else {
return;
@ -804,17 +804,11 @@ impl PointerTarget<State> for CosmicWindow {
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
match self.0.with_program(|p| p.current_focus()) {
Some(Focus::Header) => PointerTarget::axis(&self.0, seat, data, frame),
_ => {}
}
if let Some(Focus::Header) = self.0.with_program(|p| p.current_focus()) { PointerTarget::axis(&self.0, seat, data, frame) }
}
fn frame(&self, seat: &Seat<State>, data: &mut State) {
match self.0.with_program(|p| p.current_focus()) {
Some(Focus::Header) => PointerTarget::frame(&self.0, seat, data),
_ => {}
}
if let Some(Focus::Header) = self.0.with_program(|p| p.current_focus()) { PointerTarget::frame(&self.0, seat, data) }
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
@ -901,7 +895,7 @@ impl TouchTarget<State> for CosmicWindow {
}
fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent, seq: Serial) {
TouchTarget::up(&self.0, seat, data, &event, seq)
TouchTarget::up(&self.0, seat, data, event, seq)
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent, seq: Serial) {