input: Properly constrain top/left edge of outputs
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1 changed files with 2 additions and 2 deletions
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@ -306,10 +306,10 @@ impl State {
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}
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}
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let output_geometry = output.geometry();
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let output_geometry = output.geometry();
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position.x = 0.0f64
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position.x = (output_geometry.loc.x as f64)
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.max(position.x)
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.max(position.x)
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.min((output_geometry.loc.x + output_geometry.size.w) as f64);
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.min((output_geometry.loc.x + output_geometry.size.w) as f64);
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position.y = 0.0f64
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position.y = (output_geometry.loc.y as f64)
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.max(position.y)
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.max(position.y)
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.min((output_geometry.loc.y + output_geometry.size.h) as f64);
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.min((output_geometry.loc.y + output_geometry.size.h) as f64);
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