remove redundant level condition; simplify level early return on ZoomMovement::Centered

This commit is contained in:
Tom Grushka 2026-07-08 14:43:32 -06:00 committed by Victoria Brekenfeld
parent 4d14f5568f
commit 0596cce40d
2 changed files with 6 additions and 8 deletions

View file

@ -2491,13 +2491,11 @@ impl Shell {
movement: zoom_config.view_moves, movement: zoom_config.view_moves,
}); });
if level > 1.0 { self.update_focal_point(
self.update_focal_point( seat,
seat, seat.get_pointer().unwrap().current_location().as_global(),
seat.get_pointer().unwrap().current_location().as_global(), zoom_config.view_moves,
zoom_config.view_moves, );
);
}
} }
pub fn update_focal_point( pub fn update_focal_point(

View file

@ -319,7 +319,7 @@ impl ZoomState {
ZoomMovement::Centered => { ZoomMovement::Centered => {
let center = (output_geometry.size / 2.).to_point(); let center = (output_geometry.size / 2.).to_point();
if level <= 1.0 + f64::EPSILON { if level == 1.0 {
// Prevent focal point jumping to top-left corner (0, 0) on zoom out // Prevent focal point jumping to top-left corner (0, 0) on zoom out
output_state_ref.focal_point = center; output_state_ref.focal_point = center;
return; return;