kms: change from thread_local approach to wiring scanout node through function calls to detect scanout candidates
This commit is contained in:
parent
012c77ec81
commit
031fdc389a
12 changed files with 140 additions and 68 deletions
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@ -8,6 +8,7 @@ use cosmic_comp_config::AppearanceConfig;
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use id_tree::NodeId;
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use smithay::{
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backend::{
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drm::DrmNode,
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input::KeyState,
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renderer::{
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element::{
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@ -589,6 +590,7 @@ impl CosmicMapped {
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: AsGlowRenderer,
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@ -599,11 +601,19 @@ impl CosmicMapped {
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match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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renderer,
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location,
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scale,
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alpha,
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scanout_node,
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),
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CosmicMappedInternal::Window(w) => w
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.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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renderer,
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location,
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scale,
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alpha,
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scanout_node,
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),
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_ => unreachable!(),
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}
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@ -664,6 +674,7 @@ impl CosmicMapped {
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: AsGlowRenderer,
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@ -854,6 +865,7 @@ impl CosmicMapped {
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scale,
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alpha,
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scanout_override,
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scanout_node,
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),
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CosmicMappedInternal::Window(w) => w
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.render_elements::<R, CosmicMappedRenderElement<R>>(
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@ -863,6 +875,7 @@ impl CosmicMapped {
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scale,
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alpha,
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scanout_override,
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scanout_node,
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),
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_ => unreachable!(),
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});
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@ -37,6 +37,7 @@ use cosmic_settings_config::shortcuts;
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use shortcuts::action::{Direction, FocusDirection};
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use smithay::{
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backend::{
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drm::DrmNode,
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input::KeyState,
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renderer::{
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ImportAll, ImportMem, Renderer,
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@ -654,6 +655,7 @@ impl CosmicStack {
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: AsGlowRenderer,
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@ -667,7 +669,11 @@ impl CosmicStack {
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windows[active]
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.popup_render_elements::<R, CosmicStackRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_node,
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)
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.into_iter()
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.map(C::from)
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@ -750,6 +756,7 @@ impl CosmicStack {
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scale: Scale<f64>,
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alpha: f32,
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: AsGlowRenderer,
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@ -823,6 +830,7 @@ impl CosmicStack {
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scale,
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alpha,
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scanout_override,
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scanout_node,
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)
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.into_iter()
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.map(move |elem| {
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@ -6,7 +6,6 @@ use crate::{
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};
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use std::{
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borrow::Cow,
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cell::Cell,
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sync::{
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Mutex,
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atomic::{AtomicBool, Ordering},
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@ -75,29 +74,6 @@ use crate::{
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},
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};
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thread_local! {
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/// The scan-out target [`DrmNode`] of the surface thread that is currently accumulating
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/// render elements, if any.
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static SCANOUT_TARGET_NODE: Cell<Option<DrmNode>> = const { Cell::new(None) };
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}
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/// RAII guard that sets the current thread's scan-out target node and restores the previous value
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/// on drop. Hold it only across render-element accumulation so the gate can't outlive a render pass.
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/// See [`SCANOUT_TARGET_NODE`].
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pub struct ScanoutTargetNodeGuard(Option<DrmNode>);
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impl ScanoutTargetNodeGuard {
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pub fn new(node: Option<DrmNode>) -> Self {
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ScanoutTargetNodeGuard(SCANOUT_TARGET_NODE.with(|n| n.replace(node)))
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}
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}
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impl Drop for ScanoutTargetNodeGuard {
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fn drop(&mut self) {
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SCANOUT_TARGET_NODE.with(|n| n.set(self.0));
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}
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}
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/// The [`DrmNode`] the surface's currently committed buffer was allocated on, if it is a dmabuf.
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fn buffer_node(data: &SurfaceData) -> Option<DrmNode> {
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let surface_state = data.data_map.get::<RendererSurfaceStateUserData>()?;
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@ -109,8 +85,15 @@ fn buffer_node(data: &SurfaceData) -> Option<DrmNode> {
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}
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/// Build the [`KindEvaluation`] for a window's surface tree.
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fn scanout_kind_eval(scanout_override: Option<bool>) -> KindEvaluation {
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match (scanout_override, SCANOUT_TARGET_NODE.with(|n| n.get())) {
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///
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/// `scanout_node`, when set, is the scan-out target [`DrmNode`] of the output currently being
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/// rendered: only buffers allocated on that node may be promoted to overlay scan-out candidates.
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/// It is `None` for render passes that never scan out to a plane (e.g. screen-copy).
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fn scanout_kind_eval(
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> KindEvaluation {
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match (scanout_override, scanout_node) {
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// Forced off.
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(Some(false), _) => Kind::Unspecified.into(),
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// No node restriction: preserve the previous behaviour exactly.
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@ -125,8 +108,7 @@ fn scanout_kind_eval(scanout_override: Option<bool>) -> KindEvaluation {
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}
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})),
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(None, Some(node)) => KindEvaluation::Closure(Box::new(move |data| {
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if buffer_node(data) == Some(node)
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{
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if buffer_node(data) == Some(node) {
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frame_time_filter_fn(data)
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} else {
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Kind::Unspecified
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@ -884,6 +866,7 @@ impl CosmicSurface {
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: Renderer + ImportAll,
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@ -904,7 +887,7 @@ impl CosmicSurface {
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location + offset,
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scale,
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alpha,
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scanout_kind_eval(None),
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scanout_kind_eval(None, scanout_node),
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)
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})
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.collect()
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@ -920,6 +903,7 @@ impl CosmicSurface {
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scale: Scale<f64>,
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alpha: f32,
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: Renderer + ImportAll,
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@ -936,7 +920,7 @@ impl CosmicSurface {
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location,
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scale,
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alpha,
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scanout_kind_eval(scanout_override),
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scanout_kind_eval(scanout_override, scanout_node),
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)
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}
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WindowSurface::X11(surface) => {
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@ -950,7 +934,7 @@ impl CosmicSurface {
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location,
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scale,
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alpha,
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scanout_kind_eval(scanout_override),
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scanout_kind_eval(scanout_override, scanout_node),
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)
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}
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}
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@ -23,6 +23,7 @@ use cosmic::iced::{Color, Task};
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use cosmic_comp_config::AppearanceConfig;
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use smithay::{
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backend::{
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drm::DrmNode,
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input::KeyState,
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renderer::{
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ImportAll, ImportMem, Renderer,
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@ -357,6 +358,7 @@ impl CosmicWindow {
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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@ -374,7 +376,11 @@ impl CosmicWindow {
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self.0.with_program(|p| {
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p.window
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.popup_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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renderer,
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window_loc,
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scale,
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alpha,
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scanout_node,
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)
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.into_iter()
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.map(C::from)
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@ -470,6 +476,7 @@ impl CosmicWindow {
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scale: Scale<f64>,
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alpha: f32,
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scanout_override: Option<bool>,
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scanout_node: Option<DrmNode>,
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) -> Vec<C>
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where
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R: AsGlowRenderer,
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@ -553,6 +560,7 @@ impl CosmicWindow {
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scale,
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alpha,
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scanout_override,
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scanout_node,
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)
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});
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if window_elements.is_empty() {
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@ -21,6 +21,7 @@ use calloop::LoopHandle;
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use cosmic::theme::CosmicTheme;
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use smithay::{
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backend::{
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drm::DrmNode,
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input::ButtonState,
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renderer::{
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ImportAll, ImportMem, Renderer,
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@ -68,7 +69,13 @@ pub struct MoveGrabState {
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impl MoveGrabState {
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#[profiling::function]
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pub fn render<I, R>(&self, renderer: &mut R, output: &Output, theme: &CosmicTheme) -> Vec<I>
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pub fn render<I, R>(
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&self,
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renderer: &mut R,
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output: &Output,
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theme: &CosmicTheme,
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scanout_node: Option<DrmNode>,
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) -> Vec<I>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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R::TextureId: Send + Clone + 'static,
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@ -198,6 +205,7 @@ impl MoveGrabState {
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output_scale,
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alpha,
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Some(false),
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scanout_node,
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);
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let p_elements = self
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.window
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@ -207,6 +215,7 @@ impl MoveGrabState {
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.to_physical_precise_round(output_scale),
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output_scale,
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alpha,
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scanout_node,
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);
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let shadow_element = self.window.shadow_render_element(
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renderer,
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@ -10,9 +10,12 @@ use cosmic_comp_config::AppearanceConfig;
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use cosmic_settings_config::shortcuts::action::ResizeDirection;
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use keyframe::{ease, functions::EaseInOutCubic};
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use smithay::{
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backend::renderer::element::{
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AsRenderElements, RenderElement,
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utils::{Relocate, RelocateRenderElement, RescaleRenderElement},
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backend::{
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drm::DrmNode,
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renderer::element::{
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AsRenderElements, RenderElement,
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utils::{Relocate, RelocateRenderElement, RescaleRenderElement},
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},
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},
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desktop::{PopupKind, Space, WindowSurfaceType, layer_map_for_output, space::SpaceElement},
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input::Seat,
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@ -1439,6 +1442,7 @@ impl FloatingLayout {
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&self,
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renderer: &mut R,
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alpha: f32,
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scanout_node: Option<DrmNode>,
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) -> Vec<CosmicMappedRenderElement<R>>
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where
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R: AsGlowRenderer,
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@ -1474,6 +1478,7 @@ impl FloatingLayout {
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.to_physical_precise_round(output_scale),
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output_scale.into(),
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alpha,
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scanout_node,
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),
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);
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}
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@ -1490,6 +1495,7 @@ impl FloatingLayout {
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indicator_thickness: u8,
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alpha: f32,
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theme: &cosmic::theme::CosmicTheme,
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scanout_node: Option<DrmNode>,
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) -> Vec<CosmicMappedRenderElement<R>>
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where
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R: AsGlowRenderer,
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@ -1530,6 +1536,7 @@ impl FloatingLayout {
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output_scale.into(),
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alpha,
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None,
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scanout_node,
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);
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window_elements.extend(
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elem.shadow_render_element(
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@ -46,15 +46,18 @@ use keyframe::{
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functions::{EaseInOutCubic, Linear},
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};
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use smithay::{
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backend::renderer::{
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element::{
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AsRenderElements, Id, RenderElement,
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utils::{
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ConstrainAlign, ConstrainScaleBehavior, RescaleRenderElement,
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constrain_render_elements,
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backend::{
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drm::DrmNode,
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renderer::{
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element::{
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AsRenderElements, Id, RenderElement,
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utils::{
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ConstrainAlign, ConstrainScaleBehavior, RescaleRenderElement,
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constrain_render_elements,
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},
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},
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glow::GlowRenderer,
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},
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glow::GlowRenderer,
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},
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desktop::{PopupKind, WindowSurfaceType, layer_map_for_output, space::SpaceElement},
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input::Seat,
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@ -4007,6 +4010,7 @@ impl TilingLayout {
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resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
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indicator_thickness: u8,
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theme: &cosmic::theme::CosmicTheme,
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scanout_node: Option<DrmNode>,
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) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
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where
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R: AsGlowRenderer,
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@ -4093,6 +4097,7 @@ impl TilingLayout {
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indicator_thickness,
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swap_desc.is_some(),
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theme,
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scanout_node,
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));
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geometries
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@ -4149,6 +4154,7 @@ impl TilingLayout {
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&self.swapping_stack_surface_id,
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&self.backdrop_id,
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theme,
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scanout_node,
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));
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// tiling hints
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@ -4167,6 +4173,7 @@ impl TilingLayout {
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non_exclusive_zone: Rectangle<i32, Local>,
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overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
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theme: &cosmic::theme::CosmicTheme,
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scanout_node: Option<DrmNode>,
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) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
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where
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R: AsGlowRenderer,
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@ -4242,6 +4249,7 @@ impl TilingLayout {
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output_scale,
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percentage,
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swap_desc.is_some(),
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scanout_node,
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));
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geometries
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@ -4281,6 +4289,7 @@ impl TilingLayout {
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percentage,
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overview,
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swap_desc.clone(),
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scanout_node,
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));
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Ok(elements)
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@ -4973,6 +4982,7 @@ fn render_old_tree_popups<R>(
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output_scale: f64,
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percentage: f32,
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is_swap_mode: bool,
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scanout_node: Option<DrmNode>,
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) -> Vec<CosmicMappedRenderElement<R>>
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where
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R: AsGlowRenderer,
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@ -4998,6 +5008,7 @@ where
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- elem_geometry.loc,
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Scale::from(output_scale),
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alpha,
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scanout_node,
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),
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);
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},
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@ -5016,6 +5027,7 @@ fn render_old_tree_windows<R>(
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indicator_thickness: u8,
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is_swap_mode: bool,
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theme: &cosmic::theme::CosmicTheme,
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scanout_node: Option<DrmNode>,
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) -> Vec<CosmicMappedRenderElement<R>>
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where
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R: AsGlowRenderer,
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|
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@ -5052,6 +5064,7 @@ where
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Scale::from(output_scale),
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alpha,
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None,
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scanout_node,
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);
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elements.extend(window_elements.into_iter().flat_map(|element| {
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|
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@ -5196,6 +5209,7 @@ fn render_new_tree_popups<R>(
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percentage: f32,
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overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
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swap_desc: Option<NodeDesc>,
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scanout_node: Option<DrmNode>,
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) -> Vec<CosmicMappedRenderElement<R>>
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where
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||||
R: AsGlowRenderer,
|
||||
|
|
@ -5234,6 +5248,7 @@ where
|
|||
- elem_geometry.loc,
|
||||
Scale::from(output_scale),
|
||||
alpha,
|
||||
scanout_node,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
@ -5262,6 +5277,7 @@ fn render_new_tree_windows<R>(
|
|||
swapping_stack_surface_id: &Id,
|
||||
backdrop_id: &Id,
|
||||
theme: &cosmic::theme::CosmicTheme,
|
||||
scanout_node: Option<DrmNode>,
|
||||
) -> Vec<CosmicMappedRenderElement<R>>
|
||||
where
|
||||
R: AsGlowRenderer,
|
||||
|
|
@ -5597,6 +5613,7 @@ where
|
|||
Scale::from(output_scale),
|
||||
alpha,
|
||||
None,
|
||||
scanout_node,
|
||||
);
|
||||
|
||||
if swap_desc
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@ use cosmic_protocols::workspace::v2::server::zcosmic_workspace_handle_v2::Tiling
|
|||
use id_tree::Tree;
|
||||
use indexmap::IndexSet;
|
||||
use keyframe::{ease, functions::EaseInOutCubic};
|
||||
use smithay::backend::drm::DrmNode;
|
||||
use smithay::backend::renderer::element::Kind;
|
||||
use smithay::output::WeakOutput;
|
||||
use smithay::utils::user_data::UserDataMap;
|
||||
|
|
@ -1612,6 +1613,7 @@ impl Workspace {
|
|||
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
|
||||
indicator_thickness: u8,
|
||||
theme: &CosmicTheme,
|
||||
scanout_node: Option<DrmNode>,
|
||||
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: AsGlowRenderer,
|
||||
|
|
@ -1700,6 +1702,7 @@ impl Workspace {
|
|||
output_scale.into(),
|
||||
alpha,
|
||||
Some(true),
|
||||
scanout_node,
|
||||
)
|
||||
.into_iter()
|
||||
.map(animation_rescale)
|
||||
|
|
@ -1772,6 +1775,7 @@ impl Workspace {
|
|||
indicator_thickness,
|
||||
alpha,
|
||||
theme,
|
||||
scanout_node,
|
||||
)
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
|
|
@ -1801,6 +1805,7 @@ impl Workspace {
|
|||
resize_indicator,
|
||||
indicator_thickness,
|
||||
theme,
|
||||
scanout_node,
|
||||
)?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
|
|
@ -1836,6 +1841,7 @@ impl Workspace {
|
|||
render_focus: bool,
|
||||
overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
|
||||
theme: &CosmicTheme,
|
||||
scanout_node: Option<DrmNode>,
|
||||
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
|
||||
where
|
||||
R: AsGlowRenderer,
|
||||
|
|
@ -1909,6 +1915,7 @@ impl Workspace {
|
|||
render_loc,
|
||||
output_scale.into(),
|
||||
alpha,
|
||||
scanout_node,
|
||||
)
|
||||
.into_iter()
|
||||
.map(Into::into),
|
||||
|
|
@ -1947,7 +1954,7 @@ impl Workspace {
|
|||
|
||||
elements.extend(
|
||||
self.floating_layer
|
||||
.render_popups::<R>(renderer, alpha)
|
||||
.render_popups::<R>(renderer, alpha, scanout_node)
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
);
|
||||
|
|
@ -1961,6 +1968,7 @@ impl Workspace {
|
|||
zone,
|
||||
overview,
|
||||
theme,
|
||||
scanout_node,
|
||||
)?
|
||||
.into_iter()
|
||||
.map(WorkspaceRenderElement::from),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue