shell/floating: Add interactive move grab
This commit is contained in:
parent
3588978f68
commit
01b34aadd2
9 changed files with 314 additions and 402 deletions
5
src/shell/layout/floating/grabs/mod.rs
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5
src/shell/layout/floating/grabs/mod.rs
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mod moving;
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mod resize;
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pub use self::moving::*;
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pub use self::resize::*;
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195
src/shell/layout/floating/grabs/moving.rs
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195
src/shell/layout/floating/grabs/moving.rs
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@ -0,0 +1,195 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
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shell::{
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element::{CosmicMapped, CosmicMappedRenderElement},
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focus::target::{KeyboardFocusTarget, PointerFocusTarget},
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},
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utils::prelude::*,
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};
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use smithay::{
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backend::renderer::{element::AsRenderElements, ImportAll, Renderer},
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desktop::space::SpaceElement,
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input::{
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pointer::{
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AxisFrame, ButtonEvent, Focus, GrabStartData as PointerGrabStartData, MotionEvent,
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PointerGrab, PointerInnerHandle,
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},
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Seat,
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},
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output::Output,
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial},
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};
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use std::cell::RefCell;
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pub type SeatMoveGrabState = RefCell<Option<MoveGrabState>>;
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pub struct MoveGrabState {
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window: CosmicMapped,
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initial_cursor_location: Point<f64, Logical>,
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initial_window_location: Point<i32, Logical>,
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initial_output_location: Point<i32, Logical>,
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}
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impl MoveGrabState {
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pub fn render<I, R>(&self, seat: &Seat<State>, output: &Output) -> Vec<I>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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I: From<CosmicMappedRenderElement<R>>,
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{
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let cursor_at = seat.get_pointer().unwrap().current_location();
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let delta = cursor_at - self.initial_cursor_location;
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let location =
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self.initial_output_location.to_f64() + self.initial_window_location.to_f64() + delta;
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let mut window_geo = self.window.geometry();
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window_geo.loc += location.to_i32_round();
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if !output.geometry().intersection(window_geo).is_some() {
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return Vec::new();
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}
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let scale = output.current_scale().fractional_scale().into();
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self.window.render_elements::<I>(
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(location.to_i32_round() - output.geometry().loc - self.window.geometry().loc)
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.to_physical_precise_round(scale),
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scale,
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)
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}
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}
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pub struct MoveSurfaceGrab {
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window: CosmicMapped,
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start_data: PointerGrabStartData<State>,
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seat: Seat<State>,
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}
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impl PointerGrab<State> for MoveSurfaceGrab {
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fn motion(
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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event: &MotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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handle.motion(state, None, event);
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if !self.window.alive() {
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self.ungrab(state, handle, event.serial, event.time);
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}
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}
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fn button(
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &ButtonEvent,
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) {
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handle.button(state, event);
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if handle.current_pressed().is_empty() {
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self.ungrab(state, handle, event.serial, event.time);
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}
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}
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fn axis(
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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details: AxisFrame,
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) {
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handle.axis(state, details);
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}
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fn start_data(&self) -> &PointerGrabStartData<State> {
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&self.start_data
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}
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}
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impl MoveSurfaceGrab {
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pub fn new(
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start_data: PointerGrabStartData<State>,
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window: CosmicMapped,
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seat: &Seat<State>,
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initial_cursor_location: Point<f64, Logical>,
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initial_window_location: Point<i32, Logical>,
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initial_output_location: Point<i32, Logical>,
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) -> MoveSurfaceGrab {
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let grab_state = MoveGrabState {
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window: window.clone(),
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initial_cursor_location,
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initial_window_location,
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initial_output_location,
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};
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*seat
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.user_data()
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.get::<SeatMoveGrabState>()
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.unwrap()
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.borrow_mut() = Some(grab_state);
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MoveSurfaceGrab {
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window,
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start_data,
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seat: seat.clone(),
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}
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}
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fn ungrab(
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&mut self,
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state: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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serial: Serial,
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time: u32,
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) {
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// No more buttons are pressed, release the grab.
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let output = self.seat.active_output();
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if let Some(grab_state) = self
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.seat
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.user_data()
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.get::<SeatMoveGrabState>()
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.and_then(|s| s.borrow_mut().take())
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{
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if grab_state.window.alive() {
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let delta = handle.current_location() - grab_state.initial_cursor_location;
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let window_location = (grab_state.initial_window_location.to_f64()
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+ grab_state.initial_output_location.to_f64()
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- output.geometry().loc.to_f64()
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+ delta)
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.to_i32_round();
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let workspace_handle = state.common.shell.active_space(&output).handle;
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for (window, _) in grab_state.window.windows() {
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state
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.common
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.shell
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.toplevel_info_state
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.toplevel_enter_workspace(&window, &workspace_handle);
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state
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.common
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.shell
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.toplevel_info_state
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.toplevel_enter_output(&window, &output);
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}
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state
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.common
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.shell
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.active_space_mut(&output)
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.floating_layer
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.map_internal(grab_state.window, &output, Some(window_location));
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}
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}
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handle.unset_grab(state, serial, time);
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if self.window.alive() {
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Common::set_focus(
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state,
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Some(&KeyboardFocusTarget::from(self.window.clone())),
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&self.seat,
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Some(serial),
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)
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}
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}
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}
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265
src/shell/layout/floating/grabs/resize.rs
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265
src/shell/layout/floating/grabs/resize.rs
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@ -0,0 +1,265 @@
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// SPDX-License-Identifier: GPL-3.0-only
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use crate::{
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shell::{element::CosmicMapped, focus::target::PointerFocusTarget},
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utils::prelude::*,
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};
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use smithay::{
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desktop::space::SpaceElement,
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input::pointer::{
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AxisFrame, ButtonEvent, GrabStartData as PointerGrabStartData, MotionEvent, PointerGrab,
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PointerInnerHandle,
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},
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reexports::wayland_protocols::xdg::shell::server::xdg_toplevel,
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utils::{IsAlive, Logical, Point, Size},
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};
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use std::convert::TryFrom;
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bitflags::bitflags! {
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pub struct ResizeEdge: u32 {
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const TOP = 0b0001;
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const BOTTOM = 0b0010;
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const LEFT = 0b0100;
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const RIGHT = 0b1000;
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const TOP_LEFT = Self::TOP.bits | Self::LEFT.bits;
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const BOTTOM_LEFT = Self::BOTTOM.bits | Self::LEFT.bits;
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const TOP_RIGHT = Self::TOP.bits | Self::RIGHT.bits;
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const BOTTOM_RIGHT = Self::BOTTOM.bits | Self::RIGHT.bits;
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}
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}
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impl From<xdg_toplevel::ResizeEdge> for ResizeEdge {
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#[inline]
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fn from(x: xdg_toplevel::ResizeEdge) -> Self {
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Self::from_bits(x.into()).unwrap()
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}
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}
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impl From<ResizeEdge> for xdg_toplevel::ResizeEdge {
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#[inline]
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fn from(x: ResizeEdge) -> Self {
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Self::try_from(x.bits()).unwrap()
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}
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}
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/// Information about the resize operation.
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#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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pub struct ResizeData {
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/// The edges the surface is being resized with.
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edges: ResizeEdge,
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/// The initial window location.
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initial_window_location: Point<i32, Logical>,
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/// The initial window size (geometry width and height).
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initial_window_size: Size<i32, Logical>,
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}
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/// State of the resize operation.
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#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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pub enum ResizeState {
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/// The surface is currently being resized.
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Resizing(ResizeData),
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/// The resize has finished, and the surface needs to commit its final state.
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WaitingForCommit(ResizeData),
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}
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pub struct ResizeSurfaceGrab {
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start_data: PointerGrabStartData<State>,
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window: CosmicMapped,
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edges: ResizeEdge,
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initial_window_size: Size<i32, Logical>,
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last_window_size: Size<i32, Logical>,
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}
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impl PointerGrab<State> for ResizeSurfaceGrab {
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fn motion(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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_focus: Option<(PointerFocusTarget, Point<i32, Logical>)>,
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event: &MotionEvent,
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) {
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// While the grab is active, no client has pointer focus
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handle.motion(data, None, event);
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// It is impossible to get `min_size` and `max_size` of dead toplevel, so we return early.
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if !self.window.alive() {
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handle.unset_grab(data, event.serial, event.time);
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return;
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}
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let (mut dx, mut dy) = (event.location - self.start_data.location).into();
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let mut new_window_width = self.initial_window_size.w;
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let mut new_window_height = self.initial_window_size.h;
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let left_right = ResizeEdge::LEFT | ResizeEdge::RIGHT;
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let top_bottom = ResizeEdge::TOP | ResizeEdge::BOTTOM;
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if self.edges.intersects(left_right) {
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if self.edges.intersects(ResizeEdge::LEFT) {
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dx = -dx;
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}
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new_window_width = (self.initial_window_size.w as f64 + dx) as i32;
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}
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if self.edges.intersects(top_bottom) {
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if self.edges.intersects(ResizeEdge::TOP) {
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dy = -dy;
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}
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new_window_height = (self.initial_window_size.h as f64 + dy) as i32;
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}
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let (min_size, max_size) = (self.window.min_size(), self.window.max_size());
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let min_width = min_size.w.max(1);
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let min_height = min_size.h.max(1);
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let max_width = if max_size.w == 0 {
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i32::max_value()
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} else {
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max_size.w
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};
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let max_height = if max_size.h == 0 {
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i32::max_value()
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} else {
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max_size.h
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};
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new_window_width = new_window_width.max(min_width).min(max_width);
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new_window_height = new_window_height.max(min_height).min(max_height);
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self.last_window_size = (new_window_width, new_window_height).into();
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self.window.set_resizing(true);
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self.window.set_size(self.last_window_size);
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self.window.configure();
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}
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fn button(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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event: &ButtonEvent,
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) {
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handle.button(data, event);
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if handle.current_pressed().is_empty() {
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// No more buttons are pressed, release the grab.
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handle.unset_grab(data, event.serial, event.time);
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// If toplevel is dead, we can't resize it, so we return early.
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if !self.window.alive() {
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return;
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}
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self.window.set_resizing(false);
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self.window.set_size(self.last_window_size);
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self.window.configure();
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let mut resize_state = self.window.resize_state.lock().unwrap();
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if let Some(ResizeState::Resizing(resize_data)) = *resize_state {
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*resize_state = Some(ResizeState::WaitingForCommit(resize_data));
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} else {
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panic!("invalid resize state: {:?}", resize_state);
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}
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}
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}
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fn axis(
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&mut self,
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data: &mut State,
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handle: &mut PointerInnerHandle<'_, State>,
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details: AxisFrame,
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) {
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handle.axis(data, details)
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}
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fn start_data(&self) -> &PointerGrabStartData<State> {
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&self.start_data
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}
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}
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impl ResizeSurfaceGrab {
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pub fn new(
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start_data: PointerGrabStartData<State>,
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mapped: CosmicMapped,
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edges: xdg_toplevel::ResizeEdge,
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initial_window_location: Point<i32, Logical>,
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initial_window_size: Size<i32, Logical>,
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) -> ResizeSurfaceGrab {
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let resize_state = ResizeState::Resizing(ResizeData {
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edges: edges.into(),
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initial_window_location,
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initial_window_size,
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});
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*mapped.resize_state.lock().unwrap() = Some(resize_state);
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ResizeSurfaceGrab {
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start_data,
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window: mapped,
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edges: edges.into(),
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initial_window_size,
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last_window_size: initial_window_size,
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}
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}
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pub fn apply_resize_to_location(window: CosmicMapped, space: &mut Workspace) {
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if let Some(mut location) = space.floating_layer.space.element_location(&window) {
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let mut new_location = None;
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let mut resize_state = window.resize_state.lock().unwrap();
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// If the window is being resized by top or left, its location must be adjusted
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// accordingly.
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match *resize_state {
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Some(ResizeState::Resizing(resize_data))
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| Some(ResizeState::WaitingForCommit(resize_data)) => {
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let ResizeData {
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edges,
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initial_window_location,
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initial_window_size,
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} = resize_data;
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if edges.intersects(ResizeEdge::TOP_LEFT) {
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let size = window.geometry().size;
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if edges.intersects(ResizeEdge::LEFT) {
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location.x =
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initial_window_location.x + (initial_window_size.w - size.w);
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}
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if edges.intersects(ResizeEdge::TOP) {
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location.y =
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initial_window_location.y + (initial_window_size.h - size.h);
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}
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new_location = Some(location);
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}
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}
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_ => {}
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};
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// Finish resizing.
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if let Some(ResizeState::WaitingForCommit(_)) = *resize_state {
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if !window.is_resizing() {
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*resize_state = None;
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}
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}
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std::mem::drop(resize_state);
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if let Some(new_location) = new_location {
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for (window, offset) in window.windows() {
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update_reactive_popups(
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&window,
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new_location + offset,
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space.floating_layer.space.outputs(),
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);
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}
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space
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.floating_layer
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.space
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.map_element(window, new_location, false);
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}
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}
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}
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}
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