fix(kms): gate overlay scanout per-element by buffer GPU node
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parent
9d52653d5c
commit
012c77ec81
2 changed files with 95 additions and 42 deletions
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@ -8,7 +8,7 @@ use crate::{
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init_shaders, output_elements,
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},
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config::ScreenFilter,
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shell::Shell,
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shell::{Shell, element::surface::ScanoutTargetNodeGuard},
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state::SurfaceDmabufFeedback,
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utils::prelude::*,
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wayland::handlers::{
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@ -1057,21 +1057,24 @@ impl SurfaceThreadState {
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vrr = has_active_fullscreen;
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}
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let mut elements = output_elements(
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Some(&render_node),
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&mut renderer,
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&self.shell,
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self.clock.now(),
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self.mirroring.as_ref().unwrap_or(&self.output),
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CursorMode::All,
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#[cfg(not(feature = "debug"))]
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None,
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#[cfg(feature = "debug")]
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Some((&self.egui, &self.timings)),
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)
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.map_err(|err| {
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anyhow::format_err!("Failed to accumulate elements for rendering: {:?}", err)
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})?;
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let mut elements = {
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let _scanout_node = ScanoutTargetNodeGuard::new(Some(self.target_node));
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output_elements(
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Some(&render_node),
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&mut renderer,
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&self.shell,
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self.clock.now(),
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self.mirroring.as_ref().unwrap_or(&self.output),
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CursorMode::All,
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#[cfg(not(feature = "debug"))]
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None,
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#[cfg(feature = "debug")]
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Some((&self.egui, &self.timings)),
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)
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.map_err(|err| {
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anyhow::format_err!("Failed to accumulate elements for rendering: {:?}", err)
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})?
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};
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if vrr && fullscreen_drives_refresh_rate && !self.timings.past_min_render_time(&self.clock)
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{
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