wip: New shell logic
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parent
146a4893ca
commit
00f1b029da
39 changed files with 3922 additions and 2503 deletions
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@ -121,7 +121,7 @@ impl CompositorHandler for State {
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state.wl_buffer().is_some()
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})
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{
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let output = active_output(&seat, &self.common);
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let output = seat.active_output();
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Shell::map_window(self, &window, &output);
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} else {
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return;
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@ -147,6 +147,7 @@ impl CompositorHandler for State {
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self.xdg_popup_ensure_initial_configure(&popup);
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}
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/*
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// at last handle some special cases, like grabs and changing layer surfaces
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// If we would re-position the window inside the grab we would get a weird jittery animation.
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@ -182,6 +183,7 @@ impl CompositorHandler for State {
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}
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}
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}
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*/
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// We need to know every potential output for importing to the right gpu and scheduling a render,
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// so call this only after every potential surface map operation has been done.
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@ -189,8 +191,8 @@ impl CompositorHandler for State {
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// and refresh smithays internal state
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self.common.shell.popups.commit(surface);
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for workspace in &self.common.shell.spaces {
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workspace.space.commit(surface);
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for workspace in self.common.shell.workspaces.spaces_mut() {
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workspace.commit(surface);
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}
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// re-arrange layer-surfaces (commits may change size and positioning)
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@ -199,8 +201,7 @@ impl CompositorHandler for State {
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map.layer_for_surface(surface, WindowSurfaceType::ALL)
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.is_some()
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}) {
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let dh = &self.common.display_handle;
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layer_map_for_output(output).arrange(dh);
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layer_map_for_output(output).arrange();
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}
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// schedule a new render
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