wip: New shell logic
This commit is contained in:
parent
146a4893ca
commit
00f1b029da
39 changed files with 3922 additions and 2503 deletions
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@ -1,79 +1,179 @@
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use crate::{
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shell::layout::{floating::FloatingLayout, tiling::TilingLayout},
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shell::{
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element::CosmicWindow,
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layout::{floating::FloatingLayout, tiling::TilingLayout},
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},
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state::State,
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utils::prelude::*,
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wayland::protocols::workspace::WorkspaceHandle,
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};
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use indexmap::IndexSet;
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use smithay::{
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desktop::{Kind, Space, Window, WindowSurfaceType},
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backend::renderer::{
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element::{surface::WaylandSurfaceRenderElement, AsRenderElements},
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ImportAll, Renderer,
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},
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desktop::{
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layer_map_for_output, space::SpaceElement, Kind, LayerSurface, Space, Window,
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WindowSurfaceType,
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},
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input::{pointer::GrabStartData as PointerGrabStartData, Seat},
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output::Output,
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output::{Output, WeakOutput},
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reexports::{
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wayland_protocols::xdg::shell::server::xdg_toplevel::{self, ResizeEdge},
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wayland_server::{protocol::wl_surface::WlSurface, DisplayHandle},
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},
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utils::{IsAlive, Serial},
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render_elements,
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utils::{IsAlive, Logical, Point, Rectangle, Scale, Serial},
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wayland::shell::wlr_layer::Layer,
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};
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use std::collections::HashMap;
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use std::{collections::HashMap, time::Duration};
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use super::{
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element::CosmicMapped,
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focus::{FocusStack, FocusStackMut},
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layout::{floating::FloatingRenderElement, tiling::TilingRenderElement},
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};
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#[derive(Debug)]
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pub struct Workspace {
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pub idx: u8,
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pub space: Space,
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pub tiling_layer: TilingLayout,
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pub floating_layer: FloatingLayout,
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tiling_enabled: bool,
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pub fullscreen: HashMap<String, Window>,
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pub tiling_enabled: bool,
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pub fullscreen: HashMap<Output, Window>,
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pub handle: WorkspaceHandle,
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pub focus_stack: FocusStacks,
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}
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#[derive(Debug, Default)]
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pub struct FocusStacks(HashMap<Seat<State>, IndexSet<CosmicMapped>>);
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impl Workspace {
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pub fn new(idx: u8, handle: WorkspaceHandle) -> Workspace {
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pub fn new(handle: WorkspaceHandle) -> Workspace {
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Workspace {
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idx,
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space: Space::new(None),
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tiling_layer: TilingLayout::new(),
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floating_layer: FloatingLayout::new(),
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tiling_enabled: true,
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fullscreen: HashMap::new(),
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handle,
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focus_stack: FocusStacks::default(),
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}
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}
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pub fn refresh(&mut self, dh: &DisplayHandle) {
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let outputs = self.space.outputs().collect::<Vec<_>>();
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let dead_output_windows = self
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.fullscreen
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.iter()
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.filter(|(name, _)| !outputs.iter().any(|o| o.name() == **name))
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.map(|(_, w)| w)
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.cloned()
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.collect::<Vec<_>>();
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for window in dead_output_windows {
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self.unfullscreen_request(&window);
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}
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pub fn refresh(&mut self) {
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self.fullscreen.retain(|_, w| w.alive());
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self.floating_layer.refresh(&mut self.space);
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self.tiling_layer.refresh(&mut self.space);
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self.space.refresh(dh);
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self.floating_layer.refresh();
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self.tiling_layer.refresh();
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}
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pub fn maximize_request(&mut self, window: &Window, output: &Output) {
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pub fn commit(&mut self, surface: &WlSurface) {
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if let Some(mapped) = self.element_for_surface(surface) {
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mapped
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.windows()
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.find(|(w, _)| w.toplevel().wl_surface() == surface)
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.unwrap()
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.0
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.on_commit();
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}
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}
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pub fn map_output(&mut self, output: &Output, position: Point<i32, Logical>) {
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self.tiling_layer.map_output(output, position);
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self.floating_layer.map_output(output, position);
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}
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pub fn unmap_output(&mut self, output: &Output) {
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if let Some(dead_output_window) = self.fullscreen.remove(output) {
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self.unfullscreen_request(&dead_output_window);
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}
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self.tiling_layer.unmap_output(output);
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self.floating_layer.unmap_output(output);
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self.refresh();
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}
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pub fn element_for_surface(&self, surface: &WlSurface) -> Option<&CosmicMapped> {
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self.floating_layer
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.mapped()
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.chain(self.tiling_layer.mapped().map(|(_, w, _)| w))
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.find(|e| {
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e.windows()
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.any(|(w, _)| w.toplevel().wl_surface() == surface)
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})
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}
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pub fn outputs_for_element(&self, elem: &CosmicMapped) -> impl Iterator<Item = Output> {
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self.floating_layer
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.space
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.outputs_for_element(elem)
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.into_iter()
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.chain(self.tiling_layer.output_for_element(elem).cloned())
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}
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pub fn output_under(&self, point: Point<i32, Logical>) -> Option<&Output> {
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let space = &self.floating_layer.space;
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space.outputs().find(|o| {
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let internal_output_geo = space.output_geometry(o).unwrap();
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let external_output_geo = o.geometry();
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internal_output_geo.contains(point - external_output_geo.loc + internal_output_geo.loc)
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})
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}
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pub fn element_under(
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&self,
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location: Point<f64, Logical>,
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) -> Option<(&CosmicMapped, Point<i32, Logical>)> {
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self.floating_layer
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.space
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.element_under(location)
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.or_else(|| {
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self.tiling_layer.mapped().find_map(|(_, mapped, loc)| {
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let test_point = location - loc.to_f64();
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mapped
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.is_in_input_region(&test_point)
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.then_some((mapped, loc))
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})
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})
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}
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pub fn element_geometry(&self, elem: &CosmicMapped) -> Option<Rectangle<i32, Logical>> {
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let space = &self.floating_layer.space;
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let outputs = space.outputs().collect::<Vec<_>>();
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let offset = if outputs.len() == 1
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&& space.output_geometry(&outputs[0]).unwrap().loc == Point::from((0, 0))
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{
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outputs[0].geometry().loc
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} else {
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(0, 0).into()
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};
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self.floating_layer
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.space
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.element_geometry(elem)
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.or_else(|| self.tiling_layer.element_geometry(elem))
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.map(|mut geo| {
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geo.loc += offset;
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geo
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})
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}
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/*
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pub fn maximize_request(&mut self, window: &CosmicWindow, output: &Output) {
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if self.fullscreen.values().any(|w| w == window) {
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return;
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}
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if self.floating_layer.windows.contains(window) {
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self.floating_layer
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.maximize_request(&mut self.space, window, output);
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.maximize_request(, window, output);
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}
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}
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pub fn unmaximize_request(&mut self, window: &Window) {
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pub fn unmaximize_request(&mut self, window: &CosmicMapped) {
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if self.fullscreen.values().any(|w| w == window) {
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return self.unfullscreen_request(window);
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}
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if self.floating_layer.windows.contains(window) {
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self.floating_layer
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.unmaximize_request(&mut self.space, window);
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.unmaximize_request(window);
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}
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}
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@ -101,9 +201,10 @@ impl Workspace {
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TilingLayout::resize_request(state, &window, seat, serial, start_data, edges)
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}
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}
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*/
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pub fn fullscreen_request(&mut self, window: &Window, output: &Output) {
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if self.fullscreen.contains_key(&output.name()) {
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if self.fullscreen.contains_key(output) {
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return;
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}
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@ -123,7 +224,7 @@ impl Workspace {
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});
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xdg.send_configure();
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self.fullscreen.insert(output.name(), window.clone());
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self.fullscreen.insert(output.clone(), window.clone());
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}
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}
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@ -135,8 +236,8 @@ impl Workspace {
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state.states.unset(xdg_toplevel::State::Fullscreen);
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state.size = None;
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});
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self.floating_layer.refresh(&mut self.space);
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self.tiling_layer.refresh(&mut self.space);
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self.floating_layer.refresh();
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self.tiling_layer.refresh();
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xdg.send_configure();
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}
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self.fullscreen.retain(|_, w| w != window);
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@ -144,7 +245,7 @@ impl Workspace {
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}
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pub fn fullscreen_toggle(&mut self, window: &Window, output: &Output) {
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if self.fullscreen.contains_key(&output.name()) {
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if self.fullscreen.contains_key(output) {
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self.unfullscreen_request(window)
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} else {
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self.fullscreen_request(window, output)
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@ -152,26 +253,33 @@ impl Workspace {
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}
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pub fn get_fullscreen(&self, output: &Output) -> Option<&Window> {
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if !self.space.outputs().any(|o| o == output) {
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return None;
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}
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self.fullscreen.get(&output.name()).filter(|w| w.alive())
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self.fullscreen.get(output).filter(|w| w.alive())
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}
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pub fn toggle_tiling(&mut self, seat: &Seat<State>) {
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if self.tiling_enabled {
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for window in self.tiling_layer.windows.clone().into_iter() {
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self.tiling_layer.unmap_window(&mut self.space, &window);
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self.floating_layer
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.map_window(&mut self.space, window, seat, None);
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for window in self
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.tiling_layer
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.mapped()
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.map(|(_, m, _)| m.clone())
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.collect::<Vec<_>>()
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.into_iter()
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{
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self.tiling_layer.unmap(&window);
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self.floating_layer.map(window, seat, None);
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}
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self.tiling_enabled = false;
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} else {
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let focus_stack = self.focus_stack(seat);
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for window in self.floating_layer.windows.clone().into_iter() {
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self.floating_layer.unmap_window(&mut self.space, &window);
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self.tiling_layer
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.map_window(&mut self.space, window, seat, focus_stack.iter())
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let focus_stack = self.focus_stack.get(seat);
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for window in self
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.floating_layer
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.mapped()
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.cloned()
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.collect::<Vec<_>>()
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.into_iter()
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{
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self.floating_layer.unmap(&window);
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self.tiling_layer.map(window, seat, focus_stack.iter())
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}
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self.tiling_enabled = true;
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}
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@ -179,18 +287,157 @@ impl Workspace {
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pub fn toggle_floating_window(&mut self, seat: &Seat<State>) {
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if self.tiling_enabled {
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if let Some(window) = self.focus_stack(seat).iter().next().cloned() {
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if self.tiling_layer.windows.contains(&window) {
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self.tiling_layer.unmap_window(&mut self.space, &window);
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self.floating_layer
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.map_window(&mut self.space, window, seat, None);
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} else if self.floating_layer.windows.contains(&window) {
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let focus_stack = self.focus_stack(seat);
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self.floating_layer.unmap_window(&mut self.space, &window);
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self.tiling_layer
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.map_window(&mut self.space, window, seat, focus_stack.iter())
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if let Some(window) = self.focus_stack.get(seat).iter().next().cloned() {
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if self.tiling_layer.mapped().any(|(_, m, _)| m == &window) {
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self.tiling_layer.unmap(&window);
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self.floating_layer.map(window, seat, None);
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} else if self.floating_layer.mapped().any(|w| w == &window) {
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let focus_stack = self.focus_stack.get(seat);
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self.floating_layer.unmap(&window);
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self.tiling_layer.map(window, seat, focus_stack.iter())
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}
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}
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}
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}
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pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
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self.floating_layer
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.mapped()
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.chain(self.tiling_layer.mapped().map(|(_, w, _)| w))
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}
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pub fn windows(&self) -> impl Iterator<Item = Window> + '_ {
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self.floating_layer
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.windows()
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.chain(self.tiling_layer.windows().map(|(_, w, _)| w))
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}
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pub fn render_output<R>(
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&self,
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output: &Output,
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) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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{
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let mut render_elements = Vec::new();
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let output_scale = output.current_scale().fractional_scale();
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let layer_map = layer_map_for_output(output);
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if let Some(fullscreen) = self.fullscreen.get(output) {
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// overlay layer surfaces
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render_elements.extend(
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layer_map
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.layers()
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.rev()
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.filter(|s| s.layer() == Layer::Overlay)
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.filter_map(|surface| {
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layer_map
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.layer_geometry(surface)
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.map(|geo| (geo.loc, surface))
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})
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.flat_map(|(loc, surface)| {
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AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
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surface,
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loc.to_physical_precise_round(output_scale),
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Scale::from(output_scale),
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)
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}),
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);
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// fullscreen window
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render_elements.extend(AsRenderElements::<R>::render_elements::<
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WorkspaceRenderElement<R>,
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>(fullscreen, (0, 0).into(), output_scale.into()));
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} else {
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// TODO: Handle modes like
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// - keyboard window swapping
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// - resizing / moving in tiling
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// overlay and top layer surfaces
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let lower = {
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let (upper, lower): (Vec<&LayerSurface>, Vec<&LayerSurface>) = layer_map
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.layers()
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.rev()
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.partition(|s| matches!(s.layer(), Layer::Background | Layer::Bottom));
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render_elements.extend(
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upper
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.into_iter()
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.filter_map(|surface| {
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layer_map
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.layer_geometry(surface)
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.map(|geo| (geo.loc, surface))
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})
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.flat_map(|(loc, surface)| {
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AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
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surface,
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loc.to_physical_precise_round(output_scale),
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Scale::from(output_scale),
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)
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}),
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);
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lower
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};
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// floating surfaces
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render_elements.extend(
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self.floating_layer
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.render_output::<R>(output)?
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.into_iter()
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.map(WorkspaceRenderElement::from),
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);
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//tiling surfaces
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render_elements.extend(
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self.tiling_layer
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.render_output::<R>(output)?
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.into_iter()
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.map(WorkspaceRenderElement::from),
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);
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// bottom and background layer surfaces
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{
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render_elements.extend(
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lower
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.into_iter()
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.filter_map(|surface| {
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layer_map
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.layer_geometry(surface)
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.map(|geo| (geo.loc, surface))
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})
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.flat_map(|(loc, surface)| {
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AsRenderElements::<R>::render_elements::<WorkspaceRenderElement<R>>(
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surface,
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loc.to_physical_precise_round(output_scale),
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Scale::from(output_scale),
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)
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}),
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);
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}
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}
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Ok(render_elements)
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}
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}
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impl FocusStacks {
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pub fn get<'a>(&'a self, seat: &Seat<State>) -> FocusStack<'a> {
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FocusStack(self.0.get(seat))
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}
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pub fn get_mut<'a>(&'a mut self, seat: &Seat<State>) -> FocusStackMut<'a> {
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FocusStackMut(self.0.entry(seat.clone()).or_default())
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}
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}
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pub struct OutputNotMapped;
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render_elements! {
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pub WorkspaceRenderElement<R> where R: ImportAll;
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Wayland=WaylandSurfaceRenderElement,
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Floating=FloatingRenderElement<R>,
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Tiling=TilingRenderElement<R>,
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}
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