wip: New shell logic

This commit is contained in:
Victoria Brekenfeld 2022-09-28 12:01:29 +02:00
parent 146a4893ca
commit 00f1b029da
39 changed files with 3922 additions and 2503 deletions

631
src/shell/element/mod.rs Normal file
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use crate::state::State;
use id_tree::NodeId;
use smithay::{
backend::{
input::KeyState,
renderer::{element::AsRenderElements, ImportAll, Renderer},
},
desktop::{space::SpaceElement, Kind, PopupManager, Window, WindowSurfaceType},
input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
Seat,
},
output::Output,
reexports::{
wayland_protocols::xdg::shell::server::xdg_toplevel::State as XdgState,
wayland_server::{backend::ObjectId, protocol::wl_surface::WlSurface},
},
render_elements, space_elements,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
wayland::{
compositor::{with_states, with_surface_tree_downward, TraversalAction},
seat::WaylandFocus,
shell::xdg::XdgToplevelSurfaceRoleAttributes,
},
};
use std::{
hash::Hash,
sync::{Arc, Mutex},
};
pub mod stack;
pub use self::stack::CosmicStack;
pub mod window;
pub use self::window::CosmicWindow;
use super::focus::FocusDirection;
space_elements! {
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
CosmicMappedInternal;
Window=CosmicWindow,
Stack=CosmicStack,
}
#[derive(Debug, Clone)]
pub struct CosmicMapped {
element: CosmicMappedInternal,
// associated data
//tiling
pub(super) tiling_node_id: Arc<Mutex<Option<NodeId>>>,
//floating
pub(super) last_geometry: Arc<Mutex<Option<Rectangle<i32, Logical>>>>,
}
impl PartialEq for CosmicMapped {
fn eq(&self, other: &Self) -> bool {
self.element == other.element
}
}
impl Eq for CosmicMapped {}
impl Hash for CosmicMapped {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.element.hash(state)
}
}
impl CosmicMapped {
pub fn windows(&self) -> impl Iterator<Item = (Window, Point<i32, Logical>)> + '_ {
match &self.element {
CosmicMappedInternal::Stack(stack) => Box::new(stack.windows().map(|w| {
(
w,
stack
.header
.lock()
.unwrap()
.as_ref()
.map(|header| Point::from((0, header.height() as i32)))
.unwrap_or(Point::from((0, 0))),
)
}))
as Box<dyn Iterator<Item = (Window, Point<i32, Logical>)>>,
CosmicMappedInternal::Window(window) => Box::new(std::iter::once((
window.window.clone(),
window
.header
.lock()
.unwrap()
.as_ref()
.map(|header| Point::from((0, header.height() as i32)))
.unwrap_or(Point::from((0, 0))),
))),
_ => Box::new(std::iter::empty()),
}
}
pub fn active_window(&self) -> Window {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.active(),
CosmicMappedInternal::Window(win) => win.window.clone(),
_ => unreachable!(),
}
}
pub fn focus_window(&self, window: &Window) {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.set_active(window),
_ => {}
}
}
pub fn has_surface(&self, surface: &WlSurface, surface_type: WindowSurfaceType) -> bool {
self.windows().any(|(w, _)| {
let toplevel = w.toplevel().wl_surface();
if surface_type.contains(WindowSurfaceType::TOPLEVEL) {
if toplevel == surface {
return true;
}
}
if surface_type.contains(WindowSurfaceType::SUBSURFACE) {
use std::sync::atomic::{AtomicBool, Ordering};
let found = AtomicBool::new(false);
with_surface_tree_downward(
toplevel,
surface,
|_, _, search| TraversalAction::DoChildren(search),
|s, _, search| {
found.fetch_or(s == *search, Ordering::SeqCst);
},
|_, _, _| !found.load(Ordering::SeqCst),
);
if found.load(Ordering::SeqCst) {
return true;
}
}
if surface_type.contains(WindowSurfaceType::POPUP) {
PopupManager::popups_for_surface(toplevel).any(|(p, _)| p.wl_surface() == surface)
} else {
false
}
})
}
pub fn handle_focus(&self, direction: FocusDirection) -> bool {
if let CosmicMappedInternal::Stack(stack) = &self.element {
//TODO: stack.handle_focus(direction)
false
} else {
false
}
}
pub fn set_tiled(&self, tiled: bool) {
for toplevel in match &self.element {
// we use the tiled state of stack windows anyway to get rid of decorations
CosmicMappedInternal::Stack(s) => None,
CosmicMappedInternal::Window(w) => Some(w.window.toplevel()),
_ => unreachable!(),
} {
match toplevel {
Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
if tiled {
state.states.set(XdgState::TiledLeft);
state.states.set(XdgState::TiledRight);
state.states.set(XdgState::TiledTop);
state.states.set(XdgState::TiledBottom);
} else {
state.states.unset(XdgState::TiledLeft);
state.states.unset(XdgState::TiledRight);
state.states.unset(XdgState::TiledTop);
state.states.unset(XdgState::TiledBottom);
}
}),
// Kind::X11?
};
}
}
pub fn is_tiled(&self) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.window.clone(),
_ => unreachable!(),
};
match window.toplevel() {
Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::TiledLeft),
// Kind::X11?
}
}
pub fn set_fullscreen(&self, fullscreen: bool) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
_ => unreachable!(),
} {
match window.toplevel() {
Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
if fullscreen {
state.states.set(XdgState::Fullscreen);
} else {
state.states.unset(XdgState::Fullscreen);
}
}),
// Kind::X11?
};
}
}
pub fn is_fullscreen(&self) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.window.clone(),
_ => unreachable!(),
};
match window.toplevel() {
Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::Fullscreen),
// Kind::X11?
}
}
pub fn set_maximized(&self, maximized: bool) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
_ => unreachable!(),
} {
match window.toplevel() {
Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
if maximized {
state.states.set(XdgState::Maximized);
} else {
state.states.unset(XdgState::Maximized);
}
}),
// Kind::X11?
};
}
}
pub fn is_maximized(&self) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.window.clone(),
_ => unreachable!(),
};
match window.toplevel() {
Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::Maximized),
// Kind::X11?
}
}
pub fn set_activated(&self, activated: bool) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
_ => unreachable!(),
} {
match window.toplevel() {
Kind::Xdg(xdg) => xdg.with_pending_state(|state| {
if activated {
state.states.set(XdgState::Activated);
} else {
state.states.unset(XdgState::Activated);
}
}),
// Kind::X11?
};
}
}
pub fn is_activated(&self) -> bool {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.window.clone(),
_ => unreachable!(),
};
match window.toplevel() {
Kind::Xdg(xdg) => xdg.current_state().states.contains(XdgState::Activated),
// Kind::X11?
}
}
pub fn set_size(&self, size: Size<i32, Logical>) {
match &self.element {
CosmicMappedInternal::Stack(s) => s.set_size(size),
CosmicMappedInternal::Window(w) => w.set_size(size),
_ => {}
}
}
pub fn min_size(&self) -> Size<i32, Logical> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack
.windows()
.fold(None, |min_size, window| {
let win_min_size = with_states(window.toplevel().wl_surface(), |states| {
let attrs = states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap();
attrs.min_size
});
match (min_size, win_min_size) {
(None, x) => Some(x),
(Some(min1), min2) => Some((min1.w.max(min2.w), min1.h.max(min2.h)).into()),
}
})
.expect("Empty stack?"),
CosmicMappedInternal::Window(window) => {
with_states(window.window.toplevel().wl_surface(), |states| {
let attrs = states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap();
attrs.min_size
})
}
_ => unreachable!(),
}
}
pub fn max_size(&self) -> Size<i32, Logical> {
match &self.element {
CosmicMappedInternal::Stack(stack) => {
let theoretical_max = stack.windows().fold(None, |max_size, window| {
let win_max_size = with_states(window.toplevel().wl_surface(), |states| {
let attrs = states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap();
attrs.max_size
});
match (max_size, win_max_size) {
(None, x) => Some(x),
(Some(max1), max2) => Some(
(
if max1.w == 0 {
max2.w
} else if max2.w == 0 {
max1.w
} else {
max1.w.min(max2.w)
},
if max1.h == 0 {
max2.h
} else if max2.h == 0 {
max1.h
} else {
max1.h.min(max2.h)
},
)
.into(),
),
}
});
// The problem is, with accumulated sizes, the minimum size could be larger than our maximum...
let min_size = self.min_size();
match (theoretical_max, min_size) {
(None, _) => (0, 0).into(),
(Some(max), min) => (max.w.max(min.w), max.h.max(min.h)).into(),
}
}
CosmicMappedInternal::Window(window) => {
with_states(window.window.toplevel().wl_surface(), |states| {
let attrs = states
.data_map
.get::<Mutex<XdgToplevelSurfaceRoleAttributes>>()
.unwrap()
.lock()
.unwrap();
attrs.max_size
})
}
_ => unreachable!(),
}
}
pub fn configure(&self) {
for window in match &self.element {
CosmicMappedInternal::Stack(s) => {
Box::new(s.windows()) as Box<dyn Iterator<Item = Window>>
}
CosmicMappedInternal::Window(w) => Box::new(std::iter::once(w.window.clone())),
_ => unreachable!(),
} {
match window.toplevel() {
Kind::Xdg(xdg) => xdg.send_configure(),
// Kind::X11?
};
}
}
pub fn send_close(&self) {
let window = match &self.element {
CosmicMappedInternal::Stack(s) => s.active(),
CosmicMappedInternal::Window(w) => w.window.clone(),
_ => unreachable!(),
};
match window.toplevel() {
Kind::Xdg(xdg) => xdg.send_close(),
// Kind::X11?
};
}
}
impl IsAlive for CosmicMapped {
fn alive(&self) -> bool {
self.element.alive()
}
}
impl SpaceElement for CosmicMapped {
fn bbox(&self) -> Rectangle<i32, Logical> {
SpaceElement::bbox(&self.element)
}
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
SpaceElement::is_in_input_region(&self.element, point)
}
fn set_activate(&self, activated: bool) {
SpaceElement::set_activate(&self.element, activated)
}
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
SpaceElement::output_enter(&self.element, output, overlap)
}
fn output_leave(&self, output: &Output) {
SpaceElement::output_leave(&self.element, output)
}
fn geometry(&self) -> Rectangle<i32, Logical> {
SpaceElement::geometry(&self.element)
}
fn z_index(&self) -> u8 {
SpaceElement::z_index(&self.element)
}
fn refresh(&self) {
SpaceElement::refresh(&self.element)
}
}
impl KeyboardTarget<State> for CosmicMapped {
fn enter(
&self,
seat: &Seat<State>,
data: &mut State,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => KeyboardTarget::enter(s, seat, data, keys, serial),
CosmicMappedInternal::Window(w) => KeyboardTarget::enter(w, seat, data, keys, serial),
_ => {}
}
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
match &self.element {
CosmicMappedInternal::Stack(s) => KeyboardTarget::leave(s, seat, data, serial),
CosmicMappedInternal::Window(w) => KeyboardTarget::leave(w, seat, data, serial),
_ => {}
}
}
fn key(
&self,
seat: &Seat<State>,
data: &mut State,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
KeyboardTarget::key(s, seat, data, key, state, serial, time)
}
CosmicMappedInternal::Window(w) => {
KeyboardTarget::key(w, seat, data, key, state, serial, time)
}
_ => {}
}
}
fn modifiers(
&self,
seat: &Seat<State>,
data: &mut State,
modifiers: ModifiersState,
serial: Serial,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
KeyboardTarget::modifiers(s, seat, data, modifiers, serial)
}
CosmicMappedInternal::Window(w) => {
KeyboardTarget::modifiers(w, seat, data, modifiers, serial)
}
_ => {}
}
}
}
impl PointerTarget<State> for CosmicMapped {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::enter(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::enter(w, seat, data, event),
_ => {}
}
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::motion(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::motion(w, seat, data, event),
_ => {}
}
}
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::button(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::button(w, seat, data, event),
_ => {}
}
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::axis(s, seat, data, frame),
CosmicMappedInternal::Window(w) => PointerTarget::axis(w, seat, data, frame),
_ => {}
}
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::leave(s, seat, data, serial, time),
CosmicMappedInternal::Window(w) => PointerTarget::leave(w, seat, data, serial, time),
_ => {}
}
}
}
impl WaylandFocus for CosmicMapped {
fn wl_surface(&self) -> Option<WlSurface> {
match &self.element {
CosmicMappedInternal::Window(w) => w.window.wl_surface().clone(),
CosmicMappedInternal::Stack(s) => s.active().wl_surface().clone(),
_ => None,
}
}
fn same_client_as(&self, object_id: &ObjectId) -> bool {
match &self.element {
CosmicMappedInternal::Window(w) => w.window.same_client_as(object_id),
CosmicMappedInternal::Stack(s) => s.windows().any(|w| w.same_client_as(object_id)),
_ => false,
}
}
}
impl From<CosmicWindow> for CosmicMapped {
fn from(w: CosmicWindow) -> Self {
CosmicMapped {
element: CosmicMappedInternal::Window(w),
tiling_node_id: Arc::new(Mutex::new(None)),
last_geometry: Arc::new(Mutex::new(None)),
}
}
}
impl From<CosmicStack> for CosmicMapped {
fn from(s: CosmicStack) -> Self {
CosmicMapped {
element: CosmicMappedInternal::Stack(s),
tiling_node_id: Arc::new(Mutex::new(None)),
last_geometry: Arc::new(Mutex::new(None)),
}
}
}
render_elements! {
pub CosmicMappedRenderElement<R> where R: ImportAll;
Stack=self::stack::CosmicStackRenderElement<R>,
Window=self::window::CosmicWindowRenderElement<R>,
}
impl<R> AsRenderElements<R> for CosmicMapped
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
type RenderElement = CosmicMappedRenderElement<R>;
fn render_elements<C: From<Self::RenderElement>>(
&self,
location: Point<i32, Physical>,
scale: Scale<f64>,
) -> Vec<C> {
match &self.element {
CosmicMappedInternal::Stack(s) => AsRenderElements::<R>::render_elements::<
CosmicMappedRenderElement<R>,
>(s, location, scale),
CosmicMappedInternal::Window(w) => AsRenderElements::<R>::render_elements::<
CosmicMappedRenderElement<R>,
>(w, location, scale),
_ => Vec::new(),
}
.into_iter()
.map(C::from)
.collect()
}
}

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src/shell/element/stack.rs Normal file
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use crate::state::State;
use smithay::{
backend::{
input::KeyState,
renderer::{
element::{surface::WaylandSurfaceRenderElement, AsRenderElements},
ImportAll, Renderer,
},
},
desktop::{space::SpaceElement, Kind, Window},
input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
Seat,
},
output::Output,
render_elements,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
};
use std::{
hash::Hash,
sync::{
atomic::{AtomicUsize, Ordering},
Arc, Mutex,
},
};
#[derive(Debug, Clone)]
pub struct CosmicStack {
windows: Arc<Mutex<Vec<Window>>>,
active: Arc<AtomicUsize>,
pub(super) header: Arc<Mutex<Option<HeaderBar>>>,
}
impl PartialEq for CosmicStack {
fn eq(&self, other: &Self) -> bool {
*self.windows.lock().unwrap() == *other.windows.lock().unwrap()
}
}
impl Eq for CosmicStack {}
impl Hash for CosmicStack {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
Arc::as_ptr(&self.windows).hash(state)
}
}
#[derive(Debug)]
pub struct HeaderBar {}
impl HeaderBar {
pub fn height(&self) -> i32 {
0
}
}
impl CosmicStack {
pub fn active(&self) -> Window {
self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)].clone()
}
pub fn set_active(&self, window: &Window) {
if let Some(val) = self
.windows
.lock()
.unwrap()
.iter()
.position(|w| w == window)
{
self.active.store(val, Ordering::SeqCst)
}
}
pub fn set_size(&self, size: Size<i32, Logical>) {
let surface_size = (
size.w,
size.h
- self
.header
.lock()
.unwrap()
.as_ref()
.map(|h| h.height())
.unwrap_or(0),
)
.into();
for window in self.windows.lock().unwrap().iter() {
match window.toplevel() {
Kind::Xdg(xdg) => xdg.with_pending_state(|state| state.size = Some(surface_size)),
};
}
}
}
impl IsAlive for CosmicStack {
fn alive(&self) -> bool {
self.windows.lock().unwrap().iter().any(IsAlive::alive)
}
}
impl SpaceElement for CosmicStack {
fn bbox(&self) -> Rectangle<i32, Logical> {
SpaceElement::bbox(&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)])
}
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
SpaceElement::is_in_input_region(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
point,
)
}
fn set_activate(&self, activated: bool) {
self.windows
.lock()
.unwrap()
.iter()
.for_each(|w| SpaceElement::set_activate(w, activated))
}
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
self.windows
.lock()
.unwrap()
.iter()
.for_each(|w| SpaceElement::output_enter(w, output, overlap))
}
fn output_leave(&self, output: &Output) {
self.windows
.lock()
.unwrap()
.iter()
.for_each(|w| SpaceElement::output_leave(w, output))
}
fn geometry(&self) -> Rectangle<i32, Logical> {
SpaceElement::geometry(&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)])
}
fn z_index(&self) -> u8 {
SpaceElement::z_index(&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)])
}
fn refresh(&self) {
let mut windows = self.windows.lock().unwrap();
windows.retain(IsAlive::alive);
let len = windows.len();
let _ = self
.active
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |active| {
(active > len).then_some(len - 1)
});
windows.iter().for_each(|w| SpaceElement::refresh(w))
}
}
impl KeyboardTarget<State> for CosmicStack {
fn enter(
&self,
seat: &Seat<State>,
data: &mut State,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
KeyboardTarget::enter(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
keys,
serial,
)
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
KeyboardTarget::leave(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
serial,
)
}
fn key(
&self,
seat: &Seat<State>,
data: &mut State,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
KeyboardTarget::key(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
key,
state,
serial,
time,
)
}
fn modifiers(
&self,
seat: &Seat<State>,
data: &mut State,
modifiers: ModifiersState,
serial: Serial,
) {
KeyboardTarget::modifiers(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
modifiers,
serial,
)
}
}
impl PointerTarget<State> for CosmicStack {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
PointerTarget::enter(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
event,
)
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
PointerTarget::motion(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
event,
)
}
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
PointerTarget::button(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
event,
)
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
PointerTarget::axis(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
frame,
)
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
PointerTarget::leave(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
seat,
data,
serial,
time,
)
}
}
render_elements! {
pub CosmicStackRenderElement<R> where R: ImportAll;
Window=WaylandSurfaceRenderElement,
}
impl<R> AsRenderElements<R> for CosmicStack
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
type RenderElement = CosmicStackRenderElement<R>;
fn render_elements<C: From<Self::RenderElement>>(
&self,
location: Point<i32, Physical>,
scale: Scale<f64>,
) -> Vec<C> {
AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
&self.windows.lock().unwrap()[self.active.load(Ordering::SeqCst)],
location,
scale,
)
.into_iter()
.map(C::from)
.collect()
}
}
impl CosmicStack {
pub fn windows(&self) -> impl Iterator<Item = Window> {
self.windows
.lock()
.unwrap()
.iter()
.cloned()
.collect::<Vec<_>>()
.into_iter()
}
}

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src/shell/element/window.rs Normal file
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use crate::state::State;
use smithay::{
backend::{
input::KeyState,
renderer::{
element::{surface::WaylandSurfaceRenderElement, AsRenderElements},
ImportAll, Renderer,
},
},
desktop::{space::SpaceElement, Kind, Window},
input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{AxisFrame, ButtonEvent, MotionEvent, PointerTarget},
Seat,
},
output::Output,
reexports::wayland_protocols::xdg::decoration::zv1::server::zxdg_toplevel_decoration_v1::Mode as DecorationMode,
render_elements,
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
wayland::shell::xdg::ToplevelSurface,
};
use std::{
hash::Hash,
sync::{Arc, Mutex},
};
#[derive(Debug, Clone)]
pub struct CosmicWindow {
pub(super) window: Window,
pub(super) header: Arc<Mutex<Option<HeaderBar>>>,
}
impl PartialEq<Window> for CosmicWindow {
fn eq(&self, other: &Window) -> bool {
&self.window == other
}
}
impl PartialEq<CosmicWindow> for Window {
fn eq(&self, other: &CosmicWindow) -> bool {
self == &other.window
}
}
impl PartialEq for CosmicWindow {
fn eq(&self, other: &Self) -> bool {
self.window == other.window
}
}
impl Eq for CosmicWindow {}
impl Hash for CosmicWindow {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.window.hash(state)
}
}
impl CosmicWindow {
pub fn set_size(&self, size: Size<i32, Logical>) {
let surface_size = (
size.w,
size.h
- self
.header
.lock()
.unwrap()
.as_ref()
.map(|h| h.height())
.unwrap_or(0),
)
.into();
match self.window.toplevel() {
Kind::Xdg(xdg) => xdg.with_pending_state(|state| state.size = Some(surface_size)),
};
}
}
impl From<Window> for CosmicWindow {
fn from(window: Window) -> Self {
let is_ssd = matches!(
match window.toplevel() {
Kind::Xdg(xdg) => xdg.current_state().decoration_mode,
},
Some(DecorationMode::ServerSide)
);
CosmicWindow {
window,
header: Arc::new(Mutex::new(is_ssd.then_some(HeaderBar::default()))),
}
}
}
impl From<ToplevelSurface> for CosmicWindow {
fn from(surf: ToplevelSurface) -> Self {
let is_ssd = matches!(
surf.current_state().decoration_mode,
Some(DecorationMode::ServerSide)
);
CosmicWindow {
window: Window::new(Kind::Xdg(surf)),
header: Arc::new(Mutex::new(is_ssd.then_some(HeaderBar::default()))),
}
}
}
#[derive(Debug, Default, PartialEq)]
pub(super) struct HeaderBar {
pointer_loc: Option<Point<f64, Logical>>,
close_button_hover: bool,
maximize_button_hover: bool,
}
impl HeaderBar {
pub fn height(&self) -> i32 {
0
}
}
impl IsAlive for CosmicWindow {
fn alive(&self) -> bool {
self.window.alive()
}
}
impl SpaceElement for CosmicWindow {
fn bbox(&self) -> Rectangle<i32, Logical> {
SpaceElement::bbox(&self.window)
}
fn is_in_input_region(&self, point: &Point<f64, Logical>) -> bool {
SpaceElement::is_in_input_region(&self.window, point)
}
fn set_activate(&self, activated: bool) {
SpaceElement::set_activate(&self.window, activated)
}
fn output_enter(&self, output: &Output, overlap: Rectangle<i32, Logical>) {
SpaceElement::output_enter(&self.window, output, overlap)
}
fn output_leave(&self, output: &Output) {
SpaceElement::output_leave(&self.window, output)
}
fn geometry(&self) -> Rectangle<i32, Logical> {
SpaceElement::geometry(&self.window)
}
fn z_index(&self) -> u8 {
SpaceElement::z_index(&self.window)
}
fn refresh(&self) {
SpaceElement::refresh(&self.window)
}
}
impl KeyboardTarget<State> for CosmicWindow {
fn enter(
&self,
seat: &Seat<State>,
data: &mut State,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
KeyboardTarget::enter(&self.window, seat, data, keys, serial)
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial) {
KeyboardTarget::leave(&self.window, seat, data, serial)
}
fn key(
&self,
seat: &Seat<State>,
data: &mut State,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
KeyboardTarget::key(&self.window, seat, data, key, state, serial, time)
}
fn modifiers(
&self,
seat: &Seat<State>,
data: &mut State,
modifiers: ModifiersState,
serial: Serial,
) {
KeyboardTarget::modifiers(&self.window, seat, data, modifiers, serial)
}
}
impl PointerTarget<State> for CosmicWindow {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
PointerTarget::enter(&self.window, seat, data, event)
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
PointerTarget::motion(&self.window, seat, data, event)
}
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
PointerTarget::button(&self.window, seat, data, event)
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
PointerTarget::axis(&self.window, seat, data, frame)
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
PointerTarget::leave(&self.window, seat, data, serial, time)
}
}
render_elements! {
pub CosmicWindowRenderElement<R> where R: ImportAll;
Window=WaylandSurfaceRenderElement,
}
impl<R> AsRenderElements<R> for CosmicWindow
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
type RenderElement = CosmicWindowRenderElement<R>;
fn render_elements<C: From<Self::RenderElement>>(
&self,
location: Point<i32, Physical>,
scale: Scale<f64>,
) -> Vec<C> {
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
&self.window,
location - self.window.geometry().loc.to_physical_precise_round(scale),
scale,
)
.into_iter()
.map(C::from)
.collect()
}
}