wip: New shell logic
This commit is contained in:
parent
146a4893ca
commit
00f1b029da
39 changed files with 3922 additions and 2503 deletions
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@ -6,162 +6,74 @@ use crate::{
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state::Fps,
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utils::prelude::*,
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};
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//grabs::{MoveGrabRenderElement, SeatMoveGrabState},
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use crate::{
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shell::grabs::{MoveGrabRenderElement, SeatMoveGrabState},
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state::Common,
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wayland::handlers::data_device::get_dnd_icon,
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shell::WorkspaceRenderElement, state::Common, wayland::handlers::data_device::get_dnd_icon,
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};
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use slog::Logger;
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use smithay::{
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backend::{
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drm::DrmNode,
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renderer::{
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gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
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multigpu::{egl::EglGlesBackend, Error as MultiError, MultiFrame, MultiRenderer},
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Frame, ImportAll, Renderer,
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damage::{
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DamageTrackedRenderer, DamageTrackedRendererError as RenderError, OutputNoMode,
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},
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gles2::{Gles2Renderbuffer, Gles2Renderer},
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multigpu::{egl::EglGlesBackend, MultiFrame, MultiRenderer},
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ImportAll, ImportMem, Renderer,
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},
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},
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desktop::{
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draw_layer_popups, draw_layer_surface, draw_window, draw_window_popups,
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layer_map_for_output,
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space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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utils::damage_from_surface_tree,
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Window,
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},
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output::Output,
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utils::{Physical, Point, Rectangle, Scale, Transform},
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wayland::shell::wlr_layer::Layer as WlrLayer,
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utils::{Physical, Rectangle},
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};
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pub mod cursor;
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use self::cursor::PointerElement;
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use self::cursor::CursorRenderElement;
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pub type GlMultiRenderer<'a> =
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MultiRenderer<'a, 'a, EglGlesBackend, EglGlesBackend, Gles2Renderbuffer>;
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pub type GlMultiFrame = MultiFrame<EglGlesBackend, EglGlesBackend>;
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pub type GlMultiRenderer<'a> = MultiRenderer<
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'a,
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'a,
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EglGlesBackend<Gles2Renderer>,
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EglGlesBackend<Gles2Renderer>,
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Gles2Renderbuffer,
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>;
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pub type GlMultiFrame = MultiFrame<EglGlesBackend<Gles2Renderer>, EglGlesBackend<Gles2Renderer>>;
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static CLEAR_COLOR: [f32; 4] = [0.153, 0.161, 0.165, 1.0];
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smithay::custom_elements! {
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pub CustomElem<=Gles2Renderer>;
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SurfaceTree=SurfaceTree,
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PointerElement=PointerElement::<Gles2Texture>,
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MoveGrabRenderElement=MoveGrabRenderElement,
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#[cfg(feature = "debug")]
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EguiFrame=EguiFrame,
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smithay::render_elements! {
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pub CosmicElement<R> where R: ImportAll;
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WorkspaceElement=WorkspaceRenderElement<R>,
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CursorElement=CursorRenderElement<R>,
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//MoveGrabRenderElement=MoveGrabRenderElement,
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//#[cfg(feature = "debug")]
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//EguiFrame=EguiFrame,
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}
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// TODO: due to the lifetime of MultiRenderer, we cannot be generic over CustomElem's renderer
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// util after GATs land. So we generate with the macro for Gles2 and then
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// do a manual impl for MultiRenderer.
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impl RenderElement<GlMultiRenderer<'_>> for CustomElem {
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fn id(&self) -> usize {
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RenderElement::<Gles2Renderer>::id(self)
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}
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fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
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RenderElement::<Gles2Renderer>::location(self, scale)
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}
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fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
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RenderElement::<Gles2Renderer>::geometry(self, scale)
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}
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fn accumulated_damage(
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&self,
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scale: impl Into<Scale<f64>>,
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for_values: Option<SpaceOutputTuple<'_, '_>>,
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) -> Vec<Rectangle<i32, Physical>> {
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RenderElement::<Gles2Renderer>::accumulated_damage(self, scale, for_values)
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}
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fn opaque_regions(
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&self,
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scale: impl Into<Scale<f64>>,
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) -> Option<Vec<Rectangle<i32, Physical>>> {
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RenderElement::<Gles2Renderer>::opaque_regions(self, scale)
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}
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fn draw(
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&self,
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renderer: &mut GlMultiRenderer<'_>,
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frame: &mut GlMultiFrame,
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scale: impl Into<Scale<f64>>,
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location: Point<f64, Physical>,
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damage: &[Rectangle<i32, Physical>],
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log: &Logger,
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) -> Result<(), MultiError<EglGlesBackend, EglGlesBackend>> {
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RenderElement::<Gles2Renderer>::draw(
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self,
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renderer.as_mut(),
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frame.as_mut(),
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scale,
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location,
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damage,
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log,
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)
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.map_err(MultiError::Render)
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}
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fn z_index(&self) -> u8 {
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RenderElement::<Gles2Renderer>::z_index(self)
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}
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}
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pub trait AsGles2Renderer {
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fn as_gles2(&mut self) -> &mut Gles2Renderer;
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}
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impl AsGles2Renderer for Gles2Renderer {
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fn as_gles2(&mut self) -> &mut Gles2Renderer {
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self
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}
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}
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impl AsGles2Renderer for GlMultiRenderer<'_> {
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fn as_gles2(&mut self) -> &mut Gles2Renderer {
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self.as_mut()
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}
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}
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pub fn needs_buffer_reset(output: &Output, state: &Common) -> bool {
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use std::sync::atomic::{AtomicBool, Ordering};
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struct DidCustomRendering(AtomicBool);
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let will_render_custom = {
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let workspace = state.shell.active_space(output);
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workspace.get_fullscreen(output).is_some()
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};
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let userdata = output.user_data();
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userdata.insert_if_missing(|| DidCustomRendering(AtomicBool::new(false)));
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userdata
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.get::<DidCustomRendering>()
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.unwrap()
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.0
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.swap(will_render_custom, Ordering::AcqRel)
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!= will_render_custom
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}
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pub fn cursor_custom_elements<R>(
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pub fn cursor_elements<E, R>(
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renderer: &mut R,
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state: &Common,
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output: &Output,
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hardware_cursor: bool,
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) -> Vec<CustomElem>
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) -> Vec<E>
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where
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R: AsGles2Renderer,
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Clone + 'static,
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E: From<CursorRenderElement<R>>,
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{
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let mut custom_elements = Vec::new();
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let scale = output.current_scale().fractional_scale();
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let mut elements = Vec::new();
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for seat in &state.seats {
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for seat in state.seats() {
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let pointer = match seat.get_pointer() {
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Some(ptr) => ptr,
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None => continue,
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};
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let location = state
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.shell
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.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
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.map_global_to_space(pointer.current_location().to_i32_round(), output);
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/*
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if let Some(grab) = seat
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.user_data()
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.get::<SeatMoveGrabState>()
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@ -172,147 +84,92 @@ where
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{
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custom_elements.push(grab);
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}
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*/
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if let Some(wl_surface) = get_dnd_icon(seat) {
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custom_elements.push(cursor::draw_dnd_icon(wl_surface, location.to_i32_round()).into());
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elements.extend(
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cursor::draw_dnd_icon(&wl_surface, location.to_i32_round(), scale)
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.into_iter()
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.map(E::from),
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);
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}
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if let Some(cursor) = cursor::draw_cursor(
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renderer.as_gles2(),
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seat,
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location,
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&state.start_time,
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!hardware_cursor,
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) {
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custom_elements.push(cursor)
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}
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elements.extend(
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cursor::draw_cursor(
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renderer,
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seat,
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location,
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scale.into(),
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&state.start_time,
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!hardware_cursor,
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)
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.into_iter()
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.map(E::from),
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);
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}
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custom_elements
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elements
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}
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pub fn render_output<R>(
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gpu: Option<&DrmNode>,
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renderer: &mut R,
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age: u8,
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damage_tracker: &mut DamageTrackedRenderer,
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age: usize,
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] mut fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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let workspace = state.shell.active_space(output).idx;
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let idx = state.shell.workspaces.active_num(output);
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render_workspace(
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gpu,
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renderer,
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damage_tracker,
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age,
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state,
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workspace,
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output,
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idx,
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hardware_cursor,
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)
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}
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pub fn render_workspace<R>(
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gpu: Option<&DrmNode>,
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_gpu: Option<&DrmNode>,
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renderer: &mut R,
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age: u8,
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damage_tracker: &mut DamageTrackedRenderer,
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age: usize,
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state: &mut Common,
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space_idx: u8,
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output: &Output,
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idx: usize,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] mut fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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#[cfg(feature = "debug")]
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if let Some(ref mut fps) = fps {
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fps.start();
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}
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let space_idx = space_idx as usize;
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let workspace = &mut state.shell.spaces[space_idx];
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let maybe_fullscreen_window = workspace.get_fullscreen(output).cloned();
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let workspace = &state
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.shell
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.workspaces
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.get(idx, output)
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.ok_or(OutputNoMode)?;
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let res = if let Some(window) = maybe_fullscreen_window {
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#[cfg(not(feature = "debug"))]
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{
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render_fullscreen(gpu, renderer, window, state, output, hardware_cursor)
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}
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#[cfg(feature = "debug")]
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{
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render_fullscreen(
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gpu,
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renderer,
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window,
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state,
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output,
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hardware_cursor,
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fps.as_deref_mut(),
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)
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}
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} else {
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#[cfg(not(feature = "debug"))]
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{
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render_desktop(
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gpu,
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renderer,
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age,
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state,
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space_idx,
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output,
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hardware_cursor,
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)
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}
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#[cfg(feature = "debug")]
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{
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render_desktop(
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gpu,
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renderer,
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age,
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state,
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space_idx,
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output,
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hardware_cursor,
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fps.as_deref_mut(),
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)
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}
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};
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#[cfg(feature = "debug")]
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if let Some(ref mut fps) = fps {
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fps.end();
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}
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res
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}
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fn render_desktop<R>(
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_gpu: Option<&DrmNode>,
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renderer: &mut R,
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age: u8,
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state: &mut Common,
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space_idx: usize,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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let mut custom_elements = Vec::<CustomElem>::new();
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let mut elements: Vec<CosmicElement<R>> =
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cursor_elements(renderer, state, output, hardware_cursor);
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#[cfg(feature = "debug")]
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{
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// TODO add debug elements
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let workspace = &state.shell.spaces[space_idx];
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let output_geo = workspace
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.space
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@ -346,132 +203,20 @@ where
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}
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}
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custom_elements.extend(cursor_custom_elements(
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renderer,
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state,
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output,
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hardware_cursor,
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));
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elements.extend(
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workspace
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.render_output(output)
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.map_err(|_| OutputNoMode)?
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.into_iter()
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.map(Into::into),
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);
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state.shell.spaces[space_idx].space.render_output(
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renderer,
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&output,
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age as usize,
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CLEAR_COLOR,
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&*custom_elements,
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)
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}
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fn render_fullscreen<R>(
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_gpu: Option<&DrmNode>,
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renderer: &mut R,
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window: Window,
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: Option<&mut Fps>,
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) -> Result<Option<Vec<Rectangle<i32, Physical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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let transform = Transform::from(output.current_transform());
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let mode = output.current_mode().unwrap();
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let scale = output.current_scale().fractional_scale();
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let mut custom_elements = Vec::<CustomElem>::new();
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let res = damage_tracker.render_output(renderer, age, &elements, CLEAR_COLOR, None);
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#[cfg(feature = "debug")]
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if let Some(fps) = fps {
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let output_geo = output.geometry();
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let fps_overlay = fps_ui(
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_gpu,
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state,
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fps,
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Rectangle::from_loc_and_size((0, 0), output_geo.size)
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.to_f64()
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.to_physical(scale),
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scale,
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);
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custom_elements.push(fps_overlay.into());
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if let Some(ref mut fps) = fps {
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fps.end();
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}
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custom_elements.extend(cursor_custom_elements(
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renderer,
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state,
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output,
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hardware_cursor,
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));
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renderer
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.render(mode.size, transform, |renderer, frame| {
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let mut damage = window.accumulated_damage((0.0, 0.0), scale, None);
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frame.clear(
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CLEAR_COLOR,
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&[Rectangle::from_loc_and_size((0, 0), mode.size)],
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)?;
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draw_window(
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renderer,
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frame,
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&window,
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scale,
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(0.0, 0.0),
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&[Rectangle::from_loc_and_size((0, 0), mode.size)],
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&slog_scope::logger(),
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)?;
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draw_window_popups(
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renderer,
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frame,
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&window,
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scale,
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(0.0, 0.0),
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&[Rectangle::from_loc_and_size((0, 0), mode.size)],
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&slog_scope::logger(),
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)?;
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let layer_map = layer_map_for_output(output);
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for layer_surface in layer_map.layers_on(WlrLayer::Overlay) {
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let geo = layer_map.layer_geometry(&layer_surface).unwrap();
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draw_layer_surface(
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renderer,
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frame,
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layer_surface,
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scale,
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geo.loc.to_f64().to_physical(scale),
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&[Rectangle::from_loc_and_size(
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(0, 0),
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geo.size.to_physical_precise_round(scale),
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)],
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&slog_scope::logger(),
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)?;
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draw_layer_popups(
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renderer,
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frame,
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layer_surface,
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scale,
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geo.loc.to_f64().to_physical(scale),
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&[Rectangle::from_loc_and_size(
|
||||
(0, 0),
|
||||
geo.size.to_physical_precise_round(scale),
|
||||
)],
|
||||
&slog_scope::logger(),
|
||||
)?;
|
||||
damage.extend(damage_from_surface_tree(
|
||||
layer_surface.wl_surface(),
|
||||
geo.loc.to_f64().to_physical(scale),
|
||||
scale,
|
||||
None,
|
||||
));
|
||||
}
|
||||
for elem in custom_elements {
|
||||
let loc = elem.location(scale);
|
||||
let geo = elem.geometry(scale);
|
||||
let elem_damage = elem.accumulated_damage(scale, None);
|
||||
elem.draw(renderer, frame, scale, loc, &[geo], &slog_scope::logger())?;
|
||||
damage.extend(elem_damage)
|
||||
}
|
||||
Ok(Some(damage))
|
||||
})
|
||||
.and_then(std::convert::identity)
|
||||
.map_err(RenderError::<R>::Rendering)
|
||||
res
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue