wip: New shell logic
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146a4893ca
commit
00f1b029da
39 changed files with 3922 additions and 2503 deletions
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@ -2,14 +2,20 @@
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use crate::utils::prelude::*;
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use smithay::{
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backend::renderer::{Frame, ImportAll, ImportMem, Renderer, Texture},
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desktop::space::{RenderElement, SpaceOutputTuple, SurfaceTree},
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backend::renderer::{
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element::{
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surface::{render_elements_from_surface_tree, WaylandSurfaceRenderElement},
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texture::{TextureBuffer, TextureRenderElement},
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},
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ImportAll, ImportMem, Renderer,
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},
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input::{
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pointer::{CursorImageAttributes, CursorImageStatus},
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Seat,
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},
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reexports::wayland_server::protocol::wl_surface,
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Size, Transform},
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render_elements,
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utils::{IsAlive, Logical, Point, Scale, Transform},
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wayland::compositor::{get_role, with_states},
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};
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use std::{
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@ -119,13 +125,21 @@ fn load_icon(theme: &CursorTheme) -> Result<Vec<Image>, Error> {
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parse_xcursor(&cursor_data).ok_or(Error::Parse)
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}
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pub fn draw_surface_cursor(
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surface: wl_surface::WlSurface,
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render_elements! {
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pub CursorRenderElement<R> where R: ImportAll;
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Static=TextureRenderElement<<R as Renderer>::TextureId>,
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Surface=WaylandSurfaceRenderElement,
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}
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pub fn draw_surface_cursor<R: Renderer + ImportAll>(
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surface: &wl_surface::WlSurface,
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location: impl Into<Point<i32, Logical>>,
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) -> SurfaceTree
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scale: impl Into<Scale<f64>>,
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) -> Vec<CursorRenderElement<R>>
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where
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{
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let mut position = location.into();
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let scale = scale.into();
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let h = with_states(&surface, |states| {
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states
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.data_map
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@ -136,125 +150,26 @@ where
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.hotspot
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});
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position -= h;
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SurfaceTree {
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surface,
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position,
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z_index: 100,
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}
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render_elements_from_surface_tree(surface, position.to_physical_precise_round(scale), scale)
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}
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pub fn draw_dnd_icon(
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surface: wl_surface::WlSurface,
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pub fn draw_dnd_icon<R: Renderer + ImportAll>(
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surface: &wl_surface::WlSurface,
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location: impl Into<Point<i32, Logical>>,
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) -> SurfaceTree {
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scale: impl Into<Scale<f64>>,
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) -> Vec<CursorRenderElement<R>> {
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if get_role(&surface) != Some("dnd_icon") {
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slog_scope::warn!(
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"Trying to display as a dnd icon a surface that does not have the DndIcon role."
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);
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}
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SurfaceTree {
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let scale = scale.into();
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render_elements_from_surface_tree(
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surface,
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position: location.into(),
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z_index: 100,
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}
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}
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pub struct PointerElement<T: Texture> {
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seat_id: usize,
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texture: T,
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position: Point<f64, Logical>,
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size: Size<i32, Logical>,
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new_frame: bool,
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}
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impl<T: Texture> PointerElement<T> {
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pub fn new(
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seat: &Seat<State>,
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texture: T,
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relative_pointer_pos: Point<f64, Logical>,
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new_frame: bool,
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) -> PointerElement<T> {
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let size = texture.size().to_logical(1, Transform::Normal);
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PointerElement {
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seat_id: seat.id(),
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texture,
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position: relative_pointer_pos,
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size,
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new_frame,
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}
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}
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}
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impl<R> RenderElement<R> for PointerElement<<R as Renderer>::TextureId>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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{
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fn id(&self) -> usize {
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self.seat_id
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}
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fn location(&self, scale: impl Into<Scale<f64>>) -> Point<f64, Physical> {
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self.position.to_physical(scale)
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}
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fn geometry(&self, scale: impl Into<Scale<f64>>) -> Rectangle<i32, Physical> {
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Rectangle::from_loc_and_size(self.position, self.size.to_f64())
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.to_physical(scale)
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.to_i32_round()
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}
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fn accumulated_damage(
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&self,
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scale: impl Into<Scale<f64>>,
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_: Option<SpaceOutputTuple<'_, '_>>,
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) -> Vec<Rectangle<i32, Physical>> {
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if self.new_frame {
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let scale = scale.into();
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vec![Rectangle::from_loc_and_size(
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self.position.to_physical(scale).to_i32_round(),
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self.size.to_physical_precise_round(scale),
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)]
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} else {
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vec![]
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}
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}
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fn opaque_regions(
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&self,
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_scale: impl Into<Scale<f64>>,
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) -> Option<Vec<Rectangle<i32, Physical>>> {
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None
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}
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fn draw(
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&self,
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_renderer: &mut R,
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frame: &mut <R as Renderer>::Frame,
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scale: impl Into<Scale<f64>>,
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position: Point<f64, Physical>,
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damage: &[Rectangle<i32, Physical>],
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_log: &slog::Logger,
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) -> Result<(), <R as Renderer>::Error> {
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let scale = scale.into();
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frame.render_texture_at(
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&self.texture,
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position.to_i32_round(),
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1,
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scale,
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Transform::Normal,
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&damage
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.iter()
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.copied()
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.map(|mut rect| {
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rect.loc -= self.position.to_physical(scale).to_i32_round();
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rect
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})
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.collect::<Vec<_>>(),
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1.0,
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)?;
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Ok(())
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}
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location.into().to_physical_precise_round(scale),
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scale,
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)
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}
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struct CursorState {
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@ -273,15 +188,15 @@ impl Default for CursorState {
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}
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}
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pub fn draw_cursor<R, I>(
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pub fn draw_cursor<R>(
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renderer: &mut R,
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seat: &Seat<State>,
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location: Point<f64, Logical>,
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scale: Scale<f64>,
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start_time: &std::time::Instant,
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draw_default: bool,
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) -> Option<I>
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) -> Vec<CursorRenderElement<R>>
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where
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I: From<SurfaceTree> + From<PointerElement<<R as Renderer>::TextureId>>,
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Clone + 'static,
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{
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@ -302,50 +217,69 @@ where
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})
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.unwrap_or(CursorImageStatus::Default);
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if let CursorImageStatus::Surface(wl_surface) = cursor_status {
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Some(draw_surface_cursor(wl_surface.clone(), location.to_i32_round()).into())
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if let CursorImageStatus::Surface(ref wl_surface) = cursor_status {
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return draw_surface_cursor(wl_surface, location.to_i32_round(), scale);
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} else if draw_default {
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let integer_scale = scale.x.max(scale.y).ceil() as u32;
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let seat_userdata = seat.user_data();
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seat_userdata.insert_if_missing(CursorState::default);
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let state = seat_userdata.get::<CursorState>().unwrap();
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let frame = state
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.cursor
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.get_image(1, start_time.elapsed().as_millis() as u32);
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let new_frame = state.current_image.borrow().as_ref() != Some(&frame);
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.get_image(integer_scale, start_time.elapsed().as_millis() as u32);
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let mut cache = state.image_cache.borrow_mut();
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let pointer_images = cache
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.entry((TypeId::of::<<R as Renderer>::TextureId>(), renderer.id()))
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.entry((
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TypeId::of::<TextureBuffer<<R as Renderer>::TextureId>>(),
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renderer.id(),
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))
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.or_default();
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let pointer_image = pointer_images
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let maybe_image = pointer_images
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.iter()
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.find_map(|(image, texture)| if image == &frame { Some(texture) } else { None })
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.and_then(|texture| {
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texture
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.downcast_ref::<<R as Renderer>::TextureId>()
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.cloned()
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})
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.unwrap_or_else(|| {
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let texture = renderer
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.import_memory(
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&frame.pixels_rgba,
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(frame.width as i32, frame.height as i32).into(),
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false,
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)
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.expect("Failed to import cursor bitmap");
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pointer_images.push((frame.clone(), Box::new(texture.clone())));
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texture
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texture.downcast_ref::<TextureBuffer<<R as Renderer>::TextureId>>()
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});
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let pointer_image = match maybe_image {
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Some(image) => image,
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None => {
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let texture = TextureBuffer::from_memory(
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renderer,
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&frame.pixels_rgba,
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(frame.width as i32, frame.height as i32),
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false,
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integer_scale as i32,
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Transform::Normal,
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None,
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)
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.expect("Failed to import cursor bitmap");
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pointer_images.push((frame.clone(), Box::new(texture.clone())));
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pointer_images
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.last()
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.and_then(|(_, i)| {
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i.downcast_ref::<TextureBuffer<<R as Renderer>::TextureId>>()
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})
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.unwrap()
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}
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};
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let hotspot =
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Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32)).to_f64();
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*state.current_image.borrow_mut() = Some(frame);
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Some(
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PointerElement::new(seat, pointer_image.clone(), location - hotspot, new_frame)
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.into(),
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)
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return vec![CursorRenderElement::Static(
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TextureRenderElement::from_texture_buffer(
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(location - hotspot).to_physical(scale),
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pointer_image,
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None,
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None,
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),
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)];
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} else {
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None
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Vec::new()
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}
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}
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}
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