input: Use render_input_order
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10 changed files with 712 additions and 387 deletions
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@ -27,7 +27,7 @@ use smithay::{
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ImportAll, ImportMem, Renderer,
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},
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},
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desktop::{layer_map_for_output, space::SpaceElement},
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desktop::{layer_map_for_output, space::SpaceElement, WindowSurfaceType},
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input::{
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pointer::{
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AxisFrame, ButtonEvent, CursorIcon, GestureHoldBeginEvent, GestureHoldEndEvent,
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@ -864,7 +864,7 @@ impl Drop for MoveGrab {
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let current_location = pointer.current_location();
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if let Some((target, offset)) =
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mapped.focus_under(current_location - position.as_logical().to_f64())
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mapped.focus_under(current_location - position.as_logical().to_f64(), WindowSurfaceType::ALL)
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{
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pointer.motion(
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state,
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