screenshot: Fix broken images on multi-gpu systems
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parent
0db7a5ad00
commit
0082fe26e5
1 changed files with 47 additions and 29 deletions
76
src/state.rs
76
src/state.rs
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@ -216,43 +216,61 @@ impl BackendData {
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},
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utils::Rectangle,
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};
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use crate::backend::render::render_output;
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use crate::backend::render::{render_output, AsGles2Renderer, CustomElem};
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use smithay::backend::renderer::{Renderer, ImportAll};
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use smithay::desktop::space::RenderElement;
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let mut _tmp_multirenderer = None;
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let (node, renderer) = match self {
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BackendData::Winit(winit) => (None, winit.backend.renderer()),
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BackendData::X11(x11) => (None, &mut x11.renderer),
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fn capture<E, T, R>(
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gpu: Option<DrmNode>,
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renderer: &mut R,
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output: &Output,
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state: &mut Common,
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) -> anyhow::Result<image::ImageBuffer<image::Rgba<u8>, Vec<u8>>>
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where
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E: std::error::Error + Send + Sync + 'static,
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T: Clone + 'static,
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R: Renderer<Error=E, TextureId=T>
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+ ImportAll
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+ AsGles2Renderer
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+ Offscreen<Gles2Renderbuffer>
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+ Bind<Gles2Renderbuffer>
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+ ExportMem,
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CustomElem: RenderElement<R>,
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{
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let size = output.geometry().size.to_f64().to_buffer(
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output.current_scale().fractional_scale(),
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output.current_transform().into()
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).to_i32_round();
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let buffer = Offscreen::<Gles2Renderbuffer>::create_buffer(renderer, size)?;
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renderer.bind(buffer)?;
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render_output(
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gpu.as_ref(),
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renderer,
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0,
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state,
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output,
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false,
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#[cfg(feature = "debug")]
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None,
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).map_err(|err| anyhow::anyhow!("Failed to render output: {:?}", err))?; // lifetime issue, grrr
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let mapping = renderer.copy_framebuffer(Rectangle::from_loc_and_size((0, 0), size))?;
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let data = Vec::from(renderer.map_texture(&mapping)?);
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Ok(image::ImageBuffer::from_raw(size.w as u32, size.h as u32, data).with_context(|| "buffer smaller then dimensions")?)
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}
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match self {
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BackendData::Winit(winit) => capture(None, winit.backend.renderer(), output, state),
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BackendData::X11(x11) => capture(None, &mut x11.renderer, output, state),
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BackendData::Kms(kms) => {
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let node = kms.target_node_for_output(output)
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.unwrap_or(kms.primary)
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.node_with_type(NodeType::Render)
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.with_context(|| "Unable to find node")??;
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_tmp_multirenderer = Some(kms.api.renderer::<Gles2Renderbuffer>(&node, &node)?);
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(Some(node), _tmp_multirenderer.as_mut().map(|x| x.as_mut()).unwrap())
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capture(Some(node), &mut kms.api.renderer::<Gles2Renderbuffer>(&node, &node)?, output, state)
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},
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BackendData::Unset => unreachable!(),
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};
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let size = output.geometry().size.to_f64().to_buffer(
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output.current_scale().fractional_scale(),
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output.current_transform().into()
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).to_i32_round();
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let buffer = Offscreen::<Gles2Renderbuffer>::create_buffer(renderer, size)?;
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renderer.bind(buffer)?;
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render_output(
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node.as_ref(),
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renderer,
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0,
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state,
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output,
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false,
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#[cfg(feature = "debug")]
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None,
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)?;
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let mapping = renderer.copy_framebuffer(Rectangle::from_loc_and_size((0, 0), size))?;
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let data = Vec::from(renderer.map_texture(&mapping)?);
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Ok(image::ImageBuffer::from_raw(size.w as u32, size.h as u32, data).with_context(|| "buffer smaller then dimensions")?)
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}
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}
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}
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