screenshot: Fix broken images on multi-gpu systems

This commit is contained in:
Victoria Brekenfeld 2022-08-05 14:24:39 +02:00
parent 0db7a5ad00
commit 0082fe26e5

View file

@ -216,43 +216,61 @@ impl BackendData {
},
utils::Rectangle,
};
use crate::backend::render::render_output;
use crate::backend::render::{render_output, AsGles2Renderer, CustomElem};
use smithay::backend::renderer::{Renderer, ImportAll};
use smithay::desktop::space::RenderElement;
let mut _tmp_multirenderer = None;
let (node, renderer) = match self {
BackendData::Winit(winit) => (None, winit.backend.renderer()),
BackendData::X11(x11) => (None, &mut x11.renderer),
fn capture<E, T, R>(
gpu: Option<DrmNode>,
renderer: &mut R,
output: &Output,
state: &mut Common,
) -> anyhow::Result<image::ImageBuffer<image::Rgba<u8>, Vec<u8>>>
where
E: std::error::Error + Send + Sync + 'static,
T: Clone + 'static,
R: Renderer<Error=E, TextureId=T>
+ ImportAll
+ AsGles2Renderer
+ Offscreen<Gles2Renderbuffer>
+ Bind<Gles2Renderbuffer>
+ ExportMem,
CustomElem: RenderElement<R>,
{
let size = output.geometry().size.to_f64().to_buffer(
output.current_scale().fractional_scale(),
output.current_transform().into()
).to_i32_round();
let buffer = Offscreen::<Gles2Renderbuffer>::create_buffer(renderer, size)?;
renderer.bind(buffer)?;
render_output(
gpu.as_ref(),
renderer,
0,
state,
output,
false,
#[cfg(feature = "debug")]
None,
).map_err(|err| anyhow::anyhow!("Failed to render output: {:?}", err))?; // lifetime issue, grrr
let mapping = renderer.copy_framebuffer(Rectangle::from_loc_and_size((0, 0), size))?;
let data = Vec::from(renderer.map_texture(&mapping)?);
Ok(image::ImageBuffer::from_raw(size.w as u32, size.h as u32, data).with_context(|| "buffer smaller then dimensions")?)
}
match self {
BackendData::Winit(winit) => capture(None, winit.backend.renderer(), output, state),
BackendData::X11(x11) => capture(None, &mut x11.renderer, output, state),
BackendData::Kms(kms) => {
let node = kms.target_node_for_output(output)
.unwrap_or(kms.primary)
.node_with_type(NodeType::Render)
.with_context(|| "Unable to find node")??;
_tmp_multirenderer = Some(kms.api.renderer::<Gles2Renderbuffer>(&node, &node)?);
(Some(node), _tmp_multirenderer.as_mut().map(|x| x.as_mut()).unwrap())
capture(Some(node), &mut kms.api.renderer::<Gles2Renderbuffer>(&node, &node)?, output, state)
},
BackendData::Unset => unreachable!(),
};
let size = output.geometry().size.to_f64().to_buffer(
output.current_scale().fractional_scale(),
output.current_transform().into()
).to_i32_round();
let buffer = Offscreen::<Gles2Renderbuffer>::create_buffer(renderer, size)?;
renderer.bind(buffer)?;
render_output(
node.as_ref(),
renderer,
0,
state,
output,
false,
#[cfg(feature = "debug")]
None,
)?;
let mapping = renderer.copy_framebuffer(Rectangle::from_loc_and_size((0, 0), size))?;
let data = Vec::from(renderer.map_texture(&mapping)?);
Ok(image::ImageBuffer::from_raw(size.w as u32, size.h as u32, data).with_context(|| "buffer smaller then dimensions")?)
}
}
}