render: Don't treat dnd surface as egliable for scanout on cursor plane
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@ -201,7 +201,7 @@ where
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location.into().to_physical_precise_round(scale),
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location.into().to_physical_precise_round(scale),
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scale,
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scale,
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1.0,
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1.0,
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Kind::Cursor,
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Kind::Unspecified,
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)
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)
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}
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}
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