cosmic-comp/src/shell/element/stack/tab_text.rs

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use std::hash::{Hash, Hasher};
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use cosmic::{
iced::{alignment, Point},
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iced_core::{
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gradient,
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layout::{Layout, Limits, Node},
mouse::Cursor,
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renderer::{self, Renderer as IcedRenderer},
text::{LineHeight, Paragraph, Renderer as TextRenderer, Shaping},
widget::{tree, Tree, Widget},
Background, Color, Degrees, Gradient, Length, Rectangle, Size, Text,
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},
};
/// Text in a stack tab with an overflow gradient.
pub fn tab_text(text: String) -> TabText {
TabText::new(text)
}
struct LocalState {
text_hash: u64,
paragraph: <cosmic::Renderer as TextRenderer>::Paragraph,
overflowed: bool,
}
/// Text in a stack tab with an overflow gradient.
pub struct TabText {
text: String,
font: cosmic::font::Font,
font_size: f32,
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height: Length,
width: Length,
}
impl TabText {
pub fn new(text: String) -> Self {
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TabText {
width: Length::Shrink,
height: Length::Shrink,
font: cosmic::font::DEFAULT,
font_size: 14.0,
text,
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}
}
pub fn font(mut self, font: cosmic::font::Font) -> Self {
self.font = font;
self
}
pub fn font_size(mut self, font_size: f32) -> Self {
self.font_size = font_size;
self
}
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pub fn width(mut self, width: impl Into<Length>) -> Self {
let width = width.into();
self.width = width;
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
let height = height.into();
self.height = height;
self
}
fn create_hash(&self) -> u64 {
let mut hasher = std::collections::hash_map::DefaultHasher::new();
self.text.hash(&mut hasher);
hasher.finish()
}
fn create_paragraph(&self) -> <cosmic::Renderer as TextRenderer>::Paragraph {
<cosmic::Renderer as TextRenderer>::Paragraph::with_text(Text {
content: &self.text,
size: cosmic::iced_core::Pixels(self.font_size),
bounds: Size::INFINITY,
font: self.font,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Center,
shaping: Shaping::Advanced,
line_height: LineHeight::default(),
})
}
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}
impl<Message> Widget<Message, cosmic::Renderer> for TabText {
fn tag(&self) -> tree::Tag {
tree::Tag::of::<LocalState>()
}
fn state(&self) -> tree::State {
tree::State::new(LocalState {
text_hash: self.create_hash(),
paragraph: self.create_paragraph(),
overflowed: false,
})
}
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fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, tree: &mut Tree, _renderer: &cosmic::Renderer, limits: &Limits) -> Node {
let limits = limits.width(self.width).height(self.height);
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let state = tree.state.downcast_mut::<LocalState>();
let text_bounds = state.paragraph.min_bounds();
state.overflowed = limits.max().width < text_bounds.width;
let actual_size = limits.resolve(text_bounds);
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Node::new(actual_size)
}
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fn diff(&mut self, tree: &mut Tree) {
// If the text changes, update the paragraph.
let state = tree.state.downcast_mut::<LocalState>();
let text_hash = self.create_hash();
if state.text_hash != text_hash {
state.text_hash = text_hash;
state.paragraph = self.create_paragraph();
}
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}
fn draw(
&self,
tree: &Tree,
renderer: &mut cosmic::Renderer,
theme: &cosmic::Theme,
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style: &renderer::Style,
layout: Layout<'_>,
_cursor: Cursor,
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_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let state = tree.state.downcast_ref::<LocalState>();
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renderer.with_layer(bounds, |renderer| {
renderer.fill_paragraph(
&state.paragraph,
Point::new(bounds.x, bounds.y + bounds.height / 2.0),
style.text_color,
bounds,
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);
});
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if state.overflowed {
let background = super::tab::primary_container_color(theme.cosmic());
let transparent = Color {
a: 0.0,
..background
};
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: (bounds.x + bounds.width - 24.).max(bounds.x),
width: 24.0_f32.min(bounds.width),
..bounds
},
border_radius: 0.0.into(),
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
Background::Gradient(Gradient::Linear(
gradient::Linear::new(Degrees(90.))
.add_stop(0.0, transparent)
.add_stop(1.0, background),
)),
);
}
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}
}
impl<Message: 'static> From<TabText> for cosmic::Element<'_, Message> {
fn from(value: TabText) -> Self {
Self::new(value)
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}
}