282 lines
9.6 KiB
Rust
282 lines
9.6 KiB
Rust
use std::{borrow::Cow, fmt::Debug, hash::Hash, path::PathBuf};
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use cosmic::{
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iced::{self, subscription},
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iced_futures::futures::{self, SinkExt, StreamExt},
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};
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use mpris2_zbus::{
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media_player::MediaPlayer,
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player::{PlaybackStatus, Player},
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};
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use tokio::join;
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use zbus::{fdo::DBusProxy, Connection};
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#[derive(Clone, Debug)]
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pub struct PlayerStatus {
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pub player: Player,
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pub icon: Option<PathBuf>,
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pub title: Option<Cow<'static, str>>,
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pub artists: Option<Vec<Cow<'static, str>>>,
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pub status: PlaybackStatus,
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pub can_pause: bool,
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pub can_play: bool,
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pub can_go_previous: bool,
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pub can_go_next: bool,
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}
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impl PlayerStatus {
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async fn new(player: Player) -> Option<Self> {
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let metadata = player.metadata().await.ok()?;
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let title = metadata.title().map(Cow::from);
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let artists = metadata
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.artists()
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.map(|a| a.into_iter().map(Cow::from).collect::<Vec<_>>());
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let icon = metadata
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.art_url()
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.and_then(|u| url::Url::parse(&u).ok())
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.and_then(|u| {
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if u.scheme() == "file" {
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u.to_file_path().ok()
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} else {
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None
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}
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});
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let (playback_status, can_pause, can_play, can_go_previous, can_go_next) = join!(
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player.playback_status(),
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player.can_pause(),
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player.can_play(),
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player.can_go_previous(),
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player.can_go_next()
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);
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Some(Self {
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icon,
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title,
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artists,
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status: playback_status.unwrap_or(PlaybackStatus::Stopped),
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can_pause: can_pause.unwrap_or_default(),
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can_play: can_play.unwrap_or_default(),
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can_go_previous: can_go_previous.unwrap_or_default(),
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can_go_next: can_go_next.unwrap_or_default(),
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player,
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})
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}
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}
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pub fn mpris_subscription<I: 'static + Hash + Copy + Send + Sync + Debug>(
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id: I,
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) -> iced::Subscription<MprisUpdate> {
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subscription::channel(id, 50, move |mut output| async move {
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let mut state = State::Setup;
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loop {
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state = update(state, &mut output).await;
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}
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})
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}
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#[derive(Debug)]
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pub enum State {
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Setup,
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Player(Player, DBusProxy<'static>),
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Finished,
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}
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#[derive(Clone, Debug)]
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pub enum MprisUpdate {
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Setup,
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Player(PlayerStatus),
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Finished,
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}
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#[derive(Clone, Debug)]
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pub enum MprisRequest {
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Play,
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Pause,
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Next,
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Previous,
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}
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async fn update(state: State, output: &mut futures::channel::mpsc::Sender<MprisUpdate>) -> State {
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match state {
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State::Setup => {
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let Ok(conn) = Connection::session().await else {
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tracing::error!("Failed to connect to session bus.");
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_ = output.send(MprisUpdate::Finished).await;
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return State::Finished;
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};
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let mut players = mpris2_zbus::media_player::MediaPlayer::new_all(&conn)
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.await
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.unwrap_or_else(|_| Vec::new());
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let Ok(dbus_proxy) = zbus::fdo::DBusProxy::builder(&conn)
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.path("/org/freedesktop/DBus")
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.unwrap()
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.build()
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.await
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else {
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tracing::error!("Failed to create dbus proxy.");
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return State::Finished;
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};
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if players.is_empty() {
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let Ok(mut stream) = dbus_proxy.receive_name_owner_changed().await else {
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tracing::error!("Failed to receive name owner changed signal.");
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tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;
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// restart from the beginning
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return State::Setup;
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};
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while let Some(c) = stream.next().await {
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if let Ok(args) = c.args() {
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if args.name.contains("org.mpris.MediaPlayer2") {
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if let Ok(p) =
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MediaPlayer::new(&conn, args.name().to_owned().into()).await
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{
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players.push(p);
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}
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break;
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}
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}
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}
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}
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let Some(player) = find_active(players).await else {
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tracing::error!("Failed to find active media player.");
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tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;
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return State::Setup;
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};
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let Some(player_status) = PlayerStatus::new(player.clone()).await else {
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tracing::error!("Failed to get player status.");
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return State::Setup;
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};
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_ = output.send(MprisUpdate::Player(player_status)).await;
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State::Player(player, dbus_proxy)
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}
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State::Player(player, dbus_proxy) => {
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let Ok(mut name_owner_changed) = player.receive_owner_changed().await else {
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tracing::error!("Failed to receive owner changed signal.");
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// restart from the beginning
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return State::Setup;
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};
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let mut metadata_changed = player.receive_metadata_changed().await;
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let Ok(mut new_mpris) = dbus_proxy.receive_name_owner_changed().await else {
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tracing::error!("Failed to receive name owner changed signal.");
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// restart from the beginning
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return State::Setup;
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};
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let conn = player.connection();
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let media_players = mpris2_zbus::media_player::MediaPlayer::new_all(&conn)
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.await
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.unwrap_or_else(|_| Vec::new());
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let mut players = Vec::with_capacity(media_players.len());
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for p in media_players {
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if let Ok(p) = p.player().await {
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players.push(p);
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}
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}
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loop {
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let mut listeners = Vec::with_capacity(players.len());
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for p in &players {
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listeners.push(p.receive_playback_status_changed().await);
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}
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let mut player_state_changed_list = Vec::with_capacity(listeners.len());
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for l in &mut listeners {
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player_state_changed_list.push(Box::pin(async move {
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let changed = l.next().await;
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if let Some(c) = changed {
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c.get().await.ok()
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} else {
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tracing::error!("Failed to receive playback status changed signal.");
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tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;
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None
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}
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}));
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}
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let any_player_state_changed =
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futures::future::select_all(player_state_changed_list);
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let keep_going = tokio::select! {
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m = metadata_changed.next() => {
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m.is_some()
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},
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n = name_owner_changed.next() => {
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n.map(|n| n.is_some()).unwrap_or_default()
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},
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_ = new_mpris.next() => {
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true
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},
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_ = any_player_state_changed => {
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true
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},
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};
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if !keep_going {
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break;
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}
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if let Some(update) = PlayerStatus::new(player.clone()).await {
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if matches!(update.status, PlaybackStatus::Stopped) {
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break;
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}
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// if paused check if any players are playing
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// if they are, break
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if !matches!(update.status, PlaybackStatus::Playing) {
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let conn = player.connection();
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let players = mpris2_zbus::media_player::MediaPlayer::new_all(&conn)
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.await
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.unwrap_or_else(|_| Vec::new());
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if let Some(active) = find_active(players).await {
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if active.destination() != player.destination() {
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break;
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}
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}
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}
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_ = output.send(MprisUpdate::Player(update)).await;
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} else {
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break;
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}
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}
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_ = output.send(MprisUpdate::Setup).await;
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State::Setup
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}
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State::Finished => iced::futures::future::pending().await,
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}
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}
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async fn find_active(mut players: Vec<MediaPlayer>) -> Option<Player> {
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// pre-sort by path so that the same player is always selected
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players.sort_by(|a, b| {
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let a = a.destination();
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let b = b.destination();
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a.cmp(&b)
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});
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let mut best = (0, None);
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let eval = |p: Player| async move {
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let v = {
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let status = p.playback_status().await;
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match status {
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Ok(mpris2_zbus::player::PlaybackStatus::Playing) => 100,
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Ok(mpris2_zbus::player::PlaybackStatus::Paused) => 10,
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_ => 0,
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}
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};
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v + p.metadata().await.is_ok() as i32
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};
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for p in players {
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let p = match p.player().await {
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Ok(p) => p,
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Err(_) => continue,
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};
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let v = eval(p.clone()).await;
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if v > best.0 {
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best = (v, Some(p));
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}
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}
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best.1
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}
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