use gtk4::{ glib::clone, prelude::*, Box as GtkBox, Button, Image, Label, ListBox, Orientation, PositionType, Revealer, RevealerTransitionType, Scale, Separator, Window, }; use libcosmic_widgets::LabeledItem; use libpulse_binding::volume::Volume; use pulsectl::controllers::{types::DeviceInfo, DeviceControl, SinkController, SourceController}; use relm4::{component, view, ComponentParts, RelmContainerExt, Sender, SimpleComponent}; use std::rc::Rc; pub struct App { default_input: Option, inputs: Vec, default_output: Option, outputs: Vec, } impl Default for App { fn default() -> Self { let mut input_controller = SourceController::create().expect("failed to create input controller"); let default_input = input_controller.get_default_device().ok(); let inputs = input_controller.list_devices().unwrap_or_default(); let mut output_controller = SinkController::create().expect("failed to create output controller"); let default_output = output_controller.get_default_device().ok(); let outputs = output_controller.list_devices().unwrap_or_default(); Self { default_input, inputs, default_output, outputs, } } } impl App { pub fn get_default_input_name(&self) -> &str { match &self.default_input { Some(input) => match &input.description { Some(name) => name.as_str(), None => "Input Device", }, None => "No Input Device", } } pub fn get_default_output_name(&self) -> &str { match &self.default_output { Some(output) => match &output.description { Some(name) => name.as_str(), None => "Output Device", }, None => "No Output Device", } } } pub enum Input { UpdateInputs, UpdateOutputs, } impl App { pub fn update_inputs(&self, widgets: &AppWidgets) { let mut input_controller = SourceController::create().expect("failed to create input controller"); let inputs = input_controller.list_devices().unwrap_or_default(); while let Some(row) = widgets.inputs.row_at_index(0) { widgets.inputs.remove(&row); } for input in inputs { let input = Rc::new(input); let name = match &input.name { Some(name) => name.to_owned(), None => continue, // Why doesn't this have a name? Whatever, it's invalid. }; view! { item = LabeledItem { set_title: input.description .as_ref() .unwrap_or(&name), set_child: set_current_input_device = &Button { set_label: "Switch", connect_clicked: clone!(@strong input, => move |_| { SourceController::create() .expect("failed to create input controller") .set_default_device(&name) .expect("failed to set default device"); }) } } } widgets.inputs.container_add(&item); } } pub fn update_outputs(&self, widgets: &AppWidgets) { let mut output_controller = SinkController::create().expect("failed to create output controller"); let outputs = output_controller.list_devices().unwrap_or_default(); while let Some(row) = widgets.outputs.row_at_index(0) { widgets.outputs.remove(&row); } for output in outputs { let output = Rc::new(output); let name = match &output.name { Some(name) => name.to_owned(), None => continue, // Why doesn't this have a name? Whatever, it's invalid. }; view! { item = LabeledItem { set_title: output.description .as_ref() .unwrap_or(&name), set_child: set_current_output_device = &Button { set_label: "Switch", connect_clicked: clone!(@strong output, => move |_| { SinkController::create() .expect("failed to create output controller") .set_default_device(&name) .expect("failed to set default device"); }) } } } widgets.outputs.container_add(&item); } } } #[component(pub)] impl SimpleComponent for App { type Widgets = AppWidgets; type InitParams = (); type Input = Input; type Output = (); view! { Window { set_title: Some("COSMIC Network Applet"), set_default_width: 400, set_default_height: 300, &GtkBox { set_orientation: Orientation::Vertical, set_spacing: 24, &GtkBox { set_orientation: Orientation::Horizontal, set_spacing: 16, &Image { set_icon_name: Some("audio-speakers-symbolic"), }, append: output_volume = &Scale::with_range(Orientation::Horizontal, 0., 100., 1.) { set_format_value_func: |_, value| { format!("{:.0}%", value) }, set_value: model.default_output.as_ref().map(|info| (info.volume.avg().0 as f64 / Volume::NORMAL.0 as f64) * 100.).unwrap_or(0.), set_value_pos: PositionType::Right, set_hexpand: true } }, &GtkBox { set_orientation: Orientation::Horizontal, set_spacing: 16, &Image { set_icon_name: Some("audio-input-microphone-symbolic"), }, append: input_volume = &Scale::with_range(Orientation::Horizontal, 0., 100., 1.) { set_format_value_func: |_, value| { format!("{:.0}%", value) }, set_value: model.default_input .as_ref() .map(|info| (info.volume.avg().0 as f64 / Volume::NORMAL.0 as f64) * 100.) .unwrap_or(0.), set_value_pos: PositionType::Right, set_hexpand: true } }, &Separator { set_orientation: Orientation::Horizontal, }, &GtkBox { set_orientation: Orientation::Vertical, &Button { set_child: current_output = Some(&Label) { set_text: watch! { model.get_default_output_name() } }, connect_clicked(input, outputs_revealer) => move |_| { send!(input, Input::UpdateOutputs); outputs_revealer.set_reveal_child(!outputs_revealer.reveals_child()); } }, append: outputs_revealer = &Revealer { set_transition_type: RevealerTransitionType::SlideDown, set_child: outputs = Some(&ListBox) { set_selection_mode: gtk4::SelectionMode::None, set_activate_on_single_click: true } } }, &Separator { set_orientation: Orientation::Horizontal, }, &GtkBox { set_orientation: Orientation::Vertical, &Button { set_child: current_input = Some(&Label) { set_text: watch! { model.get_default_input_name() } }, connect_clicked(input, inputs_revealer) => move |_| { send!(input, Input::UpdateInputs); inputs_revealer.set_reveal_child(!inputs_revealer.reveals_child()); } }, append: inputs_revealer = &Revealer { set_transition_type: RevealerTransitionType::SlideDown, set_child: inputs = Some(&ListBox) { set_selection_mode: gtk4::SelectionMode::None, set_activate_on_single_click: true } } } } } } fn init_parts( _init_params: Self::InitParams, root: &Self::Root, input: &Sender, _output: &Sender, ) -> ComponentParts { let model = App::default(); let widgets = view_output!(); ComponentParts { model, widgets } } fn update( &mut self, msg: Self::Input, _input: &Sender, _ouput: &Sender, ) { match msg { Input::UpdateOutputs => { self.outputs.clear(); } Input::UpdateInputs => { self.inputs.clear(); } } } fn pre_view() { if self.outputs.is_empty() { model.update_outputs(widgets); } if self.inputs.is_empty() { model.update_inputs(widgets); } } }