fix(app_tray): on WaylandUpdate::TopLevel(Update), when the toplevel app_id changes, move into a new / existing dock item
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parent
ac93c41c23
commit
68ac7ea809
1 changed files with 109 additions and 63 deletions
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@ -57,6 +57,7 @@ use iced::{widget::container, Alignment, Background, Length};
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use itertools::Itertools;
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use rand::{rng, Rng};
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use std::{borrow::Cow, collections::HashMap, path::PathBuf, rc::Rc, str::FromStr, time::Duration};
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use cosmic::desktop::fde::unicase::Ascii;
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use switcheroo_control::Gpu;
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use tokio::time::sleep;
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use url::Url;
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@ -1104,68 +1105,7 @@ impl cosmic::Application for CosmicAppList {
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WaylandUpdate::Toplevel(event) => match event {
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ToplevelUpdate::Add(mut info) => {
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let unicase_appid = fde::unicase::Ascii::new(&*info.app_id);
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let new_desktop_info =
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match fde::find_app_by_id(&self.desktop_entries, unicase_appid) {
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Some(appid) => appid.clone(),
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None => {
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// Update desktop entries in case it was not found.
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self.update_desktop_entries();
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match fde::find_app_by_id(
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&self.desktop_entries,
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unicase_appid,
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) {
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Some(appid) => appid.clone(),
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None => {
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tracing::error!(
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id = info.app_id,
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"could not find desktop entry for app"
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);
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let mut fallback_entry =
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fde::DesktopEntry::from_appid(
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info.app_id.clone(),
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);
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// proton opens games as steam_app_X, where X is either
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// the steam appid or "default". games with a steam appid
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// can have a desktop entry generated elsewhere; this
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// specifically handles non-steam games opened
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// under proton
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// in addition, try to match WINE entries who have its
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// appid = the full name of the executable (incl. .exe)
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let is_proton_game =
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info.app_id == "steam_app_default";
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if is_proton_game || info.app_id.ends_with(".exe") {
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for entry in &self.desktop_entries {
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let localised_name = entry
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.name(&self.locales)
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.map(|x| x.to_string())
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.unwrap_or_default();
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if localised_name == info.title {
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// if this is a proton game, we only want
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// to look for game entries
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if is_proton_game
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&& !entry
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.categories()
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.unwrap_or_default()
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.contains(&"Game")
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{
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continue;
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}
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fallback_entry = entry.clone();
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break;
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}
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}
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}
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fallback_entry
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}
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}
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}
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};
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let new_desktop_info = self.find_desktop_entry_for_toplevel(&info, unicase_appid);
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if let Some(t) = self
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.active_list
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@ -1206,6 +1146,8 @@ impl cosmic::Application for CosmicAppList {
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if info.app_id.is_empty() {
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return Task::none();
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}
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let mut updated_appid = false;
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'toplevel_loop: for toplevel_list in self
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.active_list
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.iter_mut()
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@ -1213,11 +1155,51 @@ impl cosmic::Application for CosmicAppList {
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{
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for (t_info, _) in &mut toplevel_list.toplevels {
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if info.foreign_toplevel == t_info.foreign_toplevel {
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*t_info = info;
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if info.app_id != t_info.app_id {
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updated_appid = true;
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}
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*t_info = info.clone();
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break 'toplevel_loop;
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}
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}
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}
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if updated_appid {
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// remove the current toplevel from its dock item
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for t in self
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.active_list
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.iter_mut()
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.chain(self.pinned_list.iter_mut())
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{
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t.toplevels
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.retain(|(t_info, _)| t_info.app_id != info.app_id);
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}
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self.active_list.retain(|t| !t.toplevels.is_empty());
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// find a new one for it
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let new_desktop_entry = self.find_desktop_entry_for_toplevel(&info, Ascii::new(&info.app_id));
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if let Some(t) = self
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.active_list
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.iter_mut()
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.chain(self.pinned_list.iter_mut())
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.find(|DockItem { desktop_info, .. }| {
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desktop_info.id() == new_desktop_entry.id()
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})
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{
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t.toplevels.push((info, None));
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} else {
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self.item_ctr += 1;
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self.active_list.push(DockItem {
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id: self.item_ctr,
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original_app_id: info.app_id.clone(),
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toplevels: vec![(info, None)],
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desktop_info: new_desktop_entry,
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});
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}
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}
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}
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},
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WaylandUpdate::Workspace(workspaces) => self.active_workspaces = workspaces,
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@ -2346,6 +2328,70 @@ impl CosmicAppList {
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}
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focused_toplevels
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}
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fn find_desktop_entry_for_toplevel(&mut self, info: &ToplevelInfo, unicase_appid: Ascii<&str>) -> DesktopEntry {
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match fde::find_app_by_id(&self.desktop_entries, unicase_appid) {
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Some(appid) => appid.clone(),
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None => {
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// Update desktop entries in case it was not found.
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self.update_desktop_entries();
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match fde::find_app_by_id(
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&self.desktop_entries,
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unicase_appid,
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) {
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Some(appid) => appid.clone(),
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None => {
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tracing::error!(
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id = info.app_id,
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"could not find desktop entry for app"
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);
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let mut fallback_entry =
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fde::DesktopEntry::from_appid(
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info.app_id.clone(),
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);
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// proton opens games as steam_app_X, where X is either
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// the steam appid or "default". games with a steam appid
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// can have a desktop entry generated elsewhere; this
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// specifically handles non-steam games opened
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// under proton
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// in addition, try to match WINE entries who have its
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// appid = the full name of the executable (incl. .exe)
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let is_proton_game =
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info.app_id == "steam_app_default";
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if is_proton_game || info.app_id.ends_with(".exe") {
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for entry in &self.desktop_entries {
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let localised_name = entry
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.name(&self.locales)
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.map(|x| x.to_string())
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.unwrap_or_default();
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if localised_name == info.title {
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// if this is a proton game, we only want
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// to look for game entries
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if is_proton_game
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&& !entry
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.categories()
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.unwrap_or_default()
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.contains(&"Game")
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{
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continue;
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}
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fallback_entry = entry.clone();
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break;
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}
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}
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}
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fallback_entry
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}
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}
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}
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}
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}
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}
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fn launch_on_preferred_gpu(desktop_info: &DesktopEntry, gpus: Option<&[Gpu]>) -> Option<Message> {
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