fix: app-list panic on activate and build
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parent
486eff3eb3
commit
4107f18d81
5 changed files with 19 additions and 16 deletions
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@ -3,8 +3,7 @@ use cctk::{
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sctk::{
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self,
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reexports::{
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calloop,
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client::{protocol::wl_seat::WlSeat, WaylandSource},
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calloop, calloop_wayland_source::WaylandSource, client::protocol::wl_seat::WlSeat,
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},
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seat::{SeatHandler, SeatState},
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},
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@ -132,7 +131,7 @@ pub(crate) fn toplevel_handler(
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let (globals, event_queue) = registry_queue_init(&conn).unwrap();
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let mut event_loop = calloop::EventLoop::<AppData>::try_new().unwrap();
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let qh = event_queue.handle();
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let wayland_source = WaylandSource::new(event_queue).unwrap();
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let wayland_source = WaylandSource::new(conn, event_queue);
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let handle = event_loop.handle();
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wayland_source
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.insert(handle.clone())
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@ -141,9 +140,11 @@ pub(crate) fn toplevel_handler(
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if handle
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.insert_source(rx, |event, _, state| match event {
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calloop::channel::Event::Msg(req) => match req {
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ToplevelRequest::Activate(handle, seat) => {
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let manager = &state.toplevel_manager_state.manager;
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manager.activate(&handle, &seat);
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ToplevelRequest::Activate(handle) => {
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if let Some(seat) = state.seat_state.seats().next() {
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let manager = &state.toplevel_manager_state.manager;
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manager.activate(&handle, &seat);
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}
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}
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ToplevelRequest::Quit(handle) => {
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let manager = &state.toplevel_manager_state.manager;
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