fix(audio): scale scroll Lines

This commit is contained in:
Ashley Wulber 2025-09-18 08:52:40 -04:00 committed by Ashley Wulber
parent 21c62440fd
commit 1e185dff4e

View file

@ -707,17 +707,17 @@ impl cosmic::Application for Audio {
.icon_button(self.output_icon_name())
.on_press_down(Message::TogglePopup);
const WHEEL_STEP: f64 = 5.0; // 5% per wheel event
const WHEEL_STEP: f32 = 5.0; // 5% per wheel event
let btn = crate::mouse_area::MouseArea::new(btn).on_mouse_wheel(|delta| {
// normalize: ignore magnitude, keep only direction
let dir = match delta {
iced::mouse::ScrollDelta::Lines { y, .. } => y.signum(), // -1/0/1
iced::mouse::ScrollDelta::Pixels { y, .. } => y.signum(), // -1/0/1
let scroll_vector = match delta {
iced::mouse::ScrollDelta::Lines { y, .. } => y.signum() * WHEEL_STEP, // -1/0/1
iced::mouse::ScrollDelta::Pixels { y, .. } => y.signum(), // -1/0/1
};
if dir == 0.0 {
if scroll_vector == 0.0 {
return Message::Ignore;
}
let new_volume = (self.output_volume + (dir as f64) * WHEEL_STEP).clamp(0.0, 150.0);
let new_volume = (self.output_volume + (scroll_vector as f64)).clamp(0.0, 150.0);
Message::SetOutputVolume(new_volume)
});